ParallelCompile: Parallelize shader translation
This changes to construct a new ShHandle of compiler for each Shader,
and use it to translate the shader source in a background thread.
Bug: chromium:849576
Change-Id: Ib49952c7292321ee6aa1c5996f8f7927f40d8f04
Reviewed-on: https://chromium-review.googlesource.com/1177195
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/queryutils.cpp b/src/libANGLE/queryutils.cpp
index 12a51a3..66d2d48 100644
--- a/src/libANGLE/queryutils.cpp
+++ b/src/libANGLE/queryutils.cpp
@@ -1167,9 +1167,7 @@
*params = shader->isCompiled() ? GL_TRUE : GL_FALSE;
return;
case GL_COMPLETION_STATUS_KHR:
- // TODO(jie.a.chen@intel.com): Parallelize shader compilation.
- // http://crbug.com/849576
- *params = shader->isCompiled() ? GL_TRUE : GL_FALSE;
+ *params = shader->isCompleted() ? GL_TRUE : GL_FALSE;
return;
case GL_INFO_LOG_LENGTH:
*params = shader->getInfoLogLength();