Set the bound XFB to 0 when it is deleted
BUG=605775
Change-Id: Ie7af2c0dc4536b26473510a80955f4628ea496bb
Reviewed-on: https://chromium-review.googlesource.com/340113
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/libANGLE/Context.cpp b/src/libANGLE/Context.cpp
index 26f737b..61bb172 100644
--- a/src/libANGLE/Context.cpp
+++ b/src/libANGLE/Context.cpp
@@ -1862,7 +1862,17 @@
void Context::detachTransformFeedback(GLuint transformFeedback)
{
- mState.detachTransformFeedback(transformFeedback);
+ // Transform feedback detachment is handled by Context, because 0 is a valid
+ // transform feedback, and a pointer to it must be passed from Context to State at
+ // binding time.
+
+ // The OpenGL specification doesn't mention what should happen when the currently bound
+ // transform feedback object is deleted. Since it is a container object, we treat it like
+ // VAOs and FBOs and set the current bound transform feedback back to 0.
+ if (mState.removeTransformFeedbackBinding(transformFeedback))
+ {
+ bindTransformFeedback(0);
+ }
}
void Context::detachSampler(GLuint sampler)
diff --git a/src/libANGLE/State.cpp b/src/libANGLE/State.cpp
index 9334184..fb7d125 100644
--- a/src/libANGLE/State.cpp
+++ b/src/libANGLE/State.cpp
@@ -685,10 +685,10 @@
// If a texture object is deleted, it is as if all texture units which are bound to that texture object are
// rebound to texture object zero
- for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
+ for (auto &bindingVec : mSamplerTextures)
{
- GLenum textureType = bindingVec->first;
- TextureBindingVector &textureVector = bindingVec->second;
+ GLenum textureType = bindingVec.first;
+ TextureBindingVector &textureVector = bindingVec.second;
for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
{
BindingPointer<Texture> &binding = textureVector[textureIdx];
@@ -971,12 +971,15 @@
return curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused();
}
-void State::detachTransformFeedback(GLuint transformFeedback)
+bool State::removeTransformFeedbackBinding(GLuint transformFeedback)
{
if (mTransformFeedback.id() == transformFeedback)
{
- mTransformFeedback.set(NULL);
+ mTransformFeedback.set(nullptr);
+ return true;
}
+
+ return false;
}
bool State::isQueryActive(GLenum type) const
diff --git a/src/libANGLE/State.h b/src/libANGLE/State.h
index ee8cdff..2d9d655 100644
--- a/src/libANGLE/State.h
+++ b/src/libANGLE/State.h
@@ -191,7 +191,7 @@
void setTransformFeedbackBinding(TransformFeedback *transformFeedback);
TransformFeedback *getCurrentTransformFeedback() const;
bool isTransformFeedbackActiveUnpaused() const;
- void detachTransformFeedback(GLuint transformFeedback);
+ bool removeTransformFeedbackBinding(GLuint transformFeedback);
// Query binding manipulation
bool isQueryActive(GLenum type) const;