commit | a22cd47ea429d223b73a0250c51b937505f80885 | [log] [tgz] |
---|---|---|
author | Jacek Caban <cjacek@gmail.com> | Wed Nov 05 11:20:45 2014 +0100 |
committer | Jamie Madill <jmadill@chromium.org> | Wed Nov 05 14:25:53 2014 +0000 |
tree | f41c62055064c2f6bfc3e9b8ee96550291386ce3 | |
parent | 76acee836dfd07a56fc6c9e0a45c24d3818fc903 [diff] [blame] |
Fixed a typo in generatePointSpriteHLSL. Change-Id: I104bbca6442835ab5e8e78580c6cbbb58d32a9b2 Reviewed-on: https://chromium-review.googlesource.com/227570 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp index daf73f2..255ea5a 100644 --- a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp +++ b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
@@ -1054,7 +1054,7 @@ "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n" "{\n" " GS_OUTPUT output = (GS_OUTPUT)0;\n" - " output.gl_Position = input[0].gl_Position;\n"; + " output.gl_Position = input[0].gl_Position;\n" " output.gl_PointSize = input[0].gl_PointSize;\n"; for (int r = 0; r < registers; r++)