Fixed a typo in generatePointSpriteHLSL.

Change-Id: I104bbca6442835ab5e8e78580c6cbbb58d32a9b2
Reviewed-on: https://chromium-review.googlesource.com/227570
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
index daf73f2..255ea5a 100644
--- a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
+++ b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
@@ -1054,7 +1054,7 @@
                   "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
                   "{\n"
                   "    GS_OUTPUT output = (GS_OUTPUT)0;\n"
-                  "    output.gl_Position = input[0].gl_Position;\n";
+                  "    output.gl_Position = input[0].gl_Position;\n"
                   "    output.gl_PointSize = input[0].gl_PointSize;\n";
 
     for (int r = 0; r < registers; r++)