Added a utility function to determine required texture size alignments.

TRAC #22422

Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1913 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/renderer11_utils.h b/src/libGLESv2/renderer/renderer11_utils.h
index 8c9f3b3..0fbff21 100644
--- a/src/libGLESv2/renderer/renderer11_utils.h
+++ b/src/libGLESv2/renderer/renderer11_utils.h
@@ -71,6 +71,8 @@
 size_t ComputePixelSizeBits(DXGI_FORMAT format);
 size_t ComputeBlockSizeBits(DXGI_FORMAT format);
 
+unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format);
+
 bool IsDepthStencilFormat(DXGI_FORMAT format);
 DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format);
 DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format);