Split the swap chain into an abstract interface and a D3D9 implementation.

TRAC #21926
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1445 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index ab8f510..8bf6d17 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -13,6 +13,7 @@
 #include "libGLESv2/Framebuffer.h"
 #include "libGLESv2/renderer/Renderer9.h"
 #include "libGLESv2/renderer/renderer9_utils.h"
+#include "libGLESv2/renderer/SwapChain9.h"
 #include "libGLESv2/renderer/TextureStorage.h"
 #include "libGLESv2/renderer/Image.h"
 #include "libGLESv2/renderer/Blit.h"
@@ -504,7 +505,7 @@
 
 SwapChain *Renderer9::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
 {
-    return new rx::SwapChain(this, window, shareHandle, backBufferFormat, depthBufferFormat);
+    return new rx::SwapChain9(this, window, shareHandle, backBufferFormat, depthBufferFormat);
 }
 
 // D3D9_REPLACE