Fixes double-decoration when getUniformLocation is called from defineUniform.
TRAC #12437

This fixes the WebGL Teapot Per Pixel sample rendering

Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch

Author:    Shannon Woods

git-svn-id: https://angleproject.googlecode.com/svn/trunk@329 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index 7377587..e52f20e 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -77,7 +77,7 @@
     bool isSamplerDirty(unsigned int samplerIndex) const;
     void setSamplerDirty(unsigned int samplerIndex, bool dirty);
 
-    GLint getUniformLocation(const char *name);
+    GLint getUniformLocation(const char *name, bool decorated);
     bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
     bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
     bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);