Implemented inline structure construction
TRAC #12109
Based on Alok Priyadarshi's approach for structure construction in OutputGLSL.cpp
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@245 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index 5c44fcc..dd2389c 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -51,6 +51,7 @@
     int vectorSize(const TType &type) const;
 
     void addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters);
+    const ConstantUnion *writeConstantUnion(const TType &type, const ConstantUnion *constUnion);
 
     TParseContext &mContext;
     UnfoldSelect *mUnfoldSelect;