Add an extension for querying translated HLSL shader source.
Review URL: http://codereview.appspot.com/5149046
git-svn-id: https://angleproject.googlecode.com/svn/trunk@780 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index f66b2c5..58eed07 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -157,22 +157,34 @@
}
}
-void Shader::getSource(GLsizei bufSize, GLsizei *length, char *source)
+int Shader::getTranslatedSourceLength() const
+{
+ if (!mHlsl)
+ {
+ return 0;
+ }
+ else
+ {
+ return strlen(mHlsl) + 1;
+ }
+}
+
+void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer)
{
int index = 0;
- if (mSource)
+ if (source)
{
- while (index < bufSize - 1 && index < (int)strlen(mSource))
+ while (index < bufSize - 1 && index < (int)strlen(source))
{
- source[index] = mSource[index];
+ buffer[index] = source[index];
index++;
}
}
if (bufSize)
{
- source[index] = '\0';
+ buffer[index] = '\0';
}
if (length)
@@ -181,6 +193,16 @@
}
}
+void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer)
+{
+ getSourceImpl(mSource, bufSize, length, buffer);
+}
+
+void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer)
+{
+ getSourceImpl(mHlsl, bufSize, length, buffer);
+}
+
bool Shader::isCompiled()
{
return mHlsl != NULL;