Make unique id counter a member of TSymbolTable
This makes unique id counting thread-safe.
BUG=angleproject:624
TEST=angle_unittests
Change-Id: Ie0f2c7e574470b39750d37d2181c790bc874b275
Reviewed-on: https://chromium-review.googlesource.com/570419
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/compiler/translator/SimplifyLoopConditions.cpp b/src/compiler/translator/SimplifyLoopConditions.cpp
index c1572cb..169ad9b 100644
--- a/src/compiler/translator/SimplifyLoopConditions.cpp
+++ b/src/compiler/translator/SimplifyLoopConditions.cpp
@@ -24,7 +24,7 @@
{
public:
SimplifyLoopConditionsTraverser(unsigned int conditionsToSimplifyMask,
- const TSymbolTable &symbolTable,
+ TSymbolTable *symbolTable,
int shaderVersion);
void traverseLoop(TIntermLoop *node) override;
@@ -46,7 +46,7 @@
SimplifyLoopConditionsTraverser::SimplifyLoopConditionsTraverser(
unsigned int conditionsToSimplifyMask,
- const TSymbolTable &symbolTable,
+ TSymbolTable *symbolTable,
int shaderVersion)
: TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
mFoundLoopToChange(false),
@@ -276,13 +276,10 @@
void SimplifyLoopConditions(TIntermNode *root,
unsigned int conditionsToSimplifyMask,
- TSymbolUniqueId *temporaryId,
- const TSymbolTable &symbolTable,
+ TSymbolTable *symbolTable,
int shaderVersion)
{
SimplifyLoopConditionsTraverser traverser(conditionsToSimplifyMask, symbolTable, shaderVersion);
- ASSERT(temporaryId != nullptr);
- traverser.useTemporaryId(temporaryId);
root->traverse(&traverser);
traverser.updateTree();
}