Implement the egl and gl layers of EGL Image.

Add end2end tests and unittests.

BUG=angleproject:970

Change-Id: Ie8306971730a793f08dfd09ead1bfd6ff3e4623d
Reviewed-on: https://chromium-review.googlesource.com/291260
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/Image_unittest.cpp b/src/libANGLE/Image_unittest.cpp
new file mode 100644
index 0000000..45614cd
--- /dev/null
+++ b/src/libANGLE/Image_unittest.cpp
@@ -0,0 +1,129 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image_unittest.cpp : Unittets of the Image and ImageSibling classes.
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/renderer/ImageImpl_mock.h"
+#include "libANGLE/renderer/TextureImpl_mock.h"
+#include "libANGLE/renderer/RenderbufferImpl_mock.h"
+
+using ::testing::_;
+using ::testing::Return;
+
+namespace angle
+{
+// Verify ref counts are maintained between images and their siblings when objects are deleted
+TEST(ImageTest, RefCounting)
+{
+    // Create a texture and an EGL image that uses the texture as its source
+    rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
+    gl::Texture *texture = new gl::Texture(textureImpl, 1, GL_TEXTURE_2D);
+    texture->addRef();
+
+    rx::MockImageImpl *imageImpl = new rx::MockImageImpl();
+    egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
+    image->addRef();
+
+    // Verify that the image added a ref to the texture and the texture has not added a ref to the
+    // image
+    EXPECT_EQ(texture->getRefCount(), 2u);
+    EXPECT_EQ(image->getRefCount(), 1u);
+
+    // Create a renderbuffer and set it as a target of the EGL image
+    rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl();
+    gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(renderbufferImpl, 1);
+    renderbuffer->addRef();
+
+    EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_))
+        .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+        .RetiresOnSaturation();
+    renderbuffer->setStorageEGLImageTarget(image);
+
+    // Verify that the renderbuffer added a ref to the image and the image did not add a ref to
+    // the renderbuffer
+    EXPECT_EQ(texture->getRefCount(), 2u);
+    EXPECT_EQ(image->getRefCount(), 2u);
+    EXPECT_EQ(renderbuffer->getRefCount(), 1u);
+
+    // Simulate deletion of the texture and verify that it still exists because the image holds a
+    // ref
+    texture->release();
+    EXPECT_EQ(texture->getRefCount(), 1u);
+    EXPECT_EQ(image->getRefCount(), 2u);
+    EXPECT_EQ(renderbuffer->getRefCount(), 1u);
+
+    // Simulate deletion of the image and verify that it still exists because the renderbuffer holds
+    // a ref
+    image->release();
+    EXPECT_EQ(texture->getRefCount(), 1u);
+    EXPECT_EQ(image->getRefCount(), 1u);
+    EXPECT_EQ(renderbuffer->getRefCount(), 1u);
+
+    // Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects
+    EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
+    EXPECT_CALL(*imageImpl, orphan(_))
+        .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+        .RetiresOnSaturation();
+
+    EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
+    EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation();
+
+    renderbuffer->release();
+}
+
+// Verify that respecifiying textures releases references to the Image.
+TEST(ImageTest, RespecificationReleasesReferences)
+{
+    // Create a texture and an EGL image that uses the texture as its source
+    rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
+    gl::Texture *texture = new gl::Texture(textureImpl, 1, GL_TEXTURE_2D);
+    texture->addRef();
+
+    EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _))
+        .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+        .RetiresOnSaturation();
+    texture->setImage(GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE,
+                      gl::PixelUnpackState(), nullptr);
+
+    rx::MockImageImpl *imageImpl = new rx::MockImageImpl();
+    egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
+    image->addRef();
+
+    // Verify that the image added a ref to the texture and the texture has not added a ref to the
+    // image
+    EXPECT_EQ(texture->getRefCount(), 2u);
+    EXPECT_EQ(image->getRefCount(), 1u);
+
+    // Respecify the texture and verify that the image releases its reference
+    EXPECT_CALL(*imageImpl, orphan(_))
+        .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+        .RetiresOnSaturation();
+    EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _))
+        .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+        .RetiresOnSaturation();
+
+    texture->setImage(GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE,
+                      gl::PixelUnpackState(), nullptr);
+
+    EXPECT_EQ(texture->getRefCount(), 1u);
+    EXPECT_EQ(image->getRefCount(), 1u);
+
+    // Delete the texture and verify that the image still exists
+    EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
+    texture->release();
+
+    EXPECT_EQ(image->getRefCount(), 1u);
+
+    // Delete the image
+    EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
+    image->release();
+}
+}