Move BlitFramebuffer logic into RendererD3D.
BUG=angle:789
Change-Id: Ib3f830ba2f915a5fa4fa552dccc13c24575aa843
Reviewed-on: https://chromium-review.googlesource.com/226063
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 229ca8d..587baa8 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -1681,44 +1681,12 @@
return mExtensionStrings.size();
}
-Error Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+Error Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
- Framebuffer *readFramebuffer = mState.getReadFramebuffer();
- Framebuffer *drawFramebuffer = mState.getDrawFramebuffer();
-
- bool blitRenderTarget = false;
- bool blitDepth = false;
- bool blitStencil = false;
- if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
- {
- blitRenderTarget = true;
- }
- if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
- {
- blitStencil = true;
- }
- if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
- {
- blitDepth = true;
- }
-
- Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
- Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
- if (blitRenderTarget || blitDepth || blitStencil)
- {
- const gl::Rectangle *scissor = mState.isScissorTestEnabled() ? &mState.getScissor() : NULL;
- //TODO(jmadill): MANGLE refactor
- rx::RendererD3D *rendererD3D = rx::RendererD3D::makeRendererD3D(mRenderer);
- gl::Error error = rendererD3D->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
- blitRenderTarget, blitDepth, blitStencil, filter);
- if (error.isError())
- {
- return error;
- }
- }
-
- return gl::Error(GL_NO_ERROR);
+ return mRenderer->blitFramebuffer(getData(), srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void Context::releaseShaderCompiler()