Moves ConvertTextureInternalFormat to the Renderer
TRAC #22000
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1407 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Image.cpp b/src/libGLESv2/renderer/Image.cpp
index 629e887..716d4cb 100644
--- a/src/libGLESv2/renderer/Image.cpp
+++ b/src/libGLESv2/renderer/Image.cpp
@@ -263,7 +263,7 @@
else UNREACHABLE();
}
-bool Image::redefine(GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
+bool Image::redefine(rx::Renderer9 *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
{
if (mWidth != width ||
mHeight != height ||
@@ -274,7 +274,7 @@
mHeight = height;
mInternalFormat = internalformat;
// compute the d3d format that will be used
- mD3DFormat = TextureStorage::ConvertTextureInternalFormat(internalformat);
+ mD3DFormat = renderer->ConvertTextureInternalFormat(internalformat);
mActualFormat = dx2es::GetEquivalentFormat(mD3DFormat);
if (mSurface)