Added GL_MAX_ARRAY_TEXTURE_LAYERS.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2177 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 2771348..cff3aa9 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -2379,6 +2379,12 @@
return 1;
}
+int Renderer9::getMaxTextureArrayLayers() const
+{
+ // 2D array textures are not available in the D3D9 backend.
+ return 1;
+}
+
bool Renderer9::get32BitIndexSupport() const
{
return mDeviceCaps.MaxVertexIndex >= (1 << 16);