Added GL_MAX_ARRAY_TEXTURE_LAYERS.

TRAC #22705

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2177 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 2771348..cff3aa9 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -2379,6 +2379,12 @@
     return 1;
 }
 
+int Renderer9::getMaxTextureArrayLayers() const
+{
+    // 2D array textures are not available in the D3D9 backend.
+    return 1;
+}
+
 bool Renderer9::get32BitIndexSupport() const
 {
     return mDeviceCaps.MaxVertexIndex >= (1 << 16);