Shader and Compiler track uses of gl_FragCoord and gl_FragData and MRT extension usage.

TRAC #22668

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2084 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index 8438681..4a6d12a 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -102,6 +102,8 @@
     bool mUsesTexture2DProjLod0_bias;
     bool mUsesTextureCubeLod0;
     bool mUsesTextureCubeLod0_bias;
+    bool mUsesFragColor;
+    bool mUsesFragData;
     bool mUsesDepthRange;
     bool mUsesFragCoord;
     bool mUsesPointCoord;
@@ -136,6 +138,8 @@
     bool mUsesAtan2_3;
     bool mUsesAtan2_4;
 
+    int mNumRenderTargets;
+
     typedef std::set<TString> Constructors;
     Constructors mConstructors;