Add newlines when writing original shader source to shader debug output.
Previously, the entire original shader would end up being written to a single
line, not very readable.
Change-Id: I8cdfd498bb47395da2bd11c3d3b2eecf266c914e
Reviewed-on: https://chromium-review.googlesource.com/576064
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/libANGLE/Shader.cpp b/src/libANGLE/Shader.cpp
index dc67daa..e477df0 100644
--- a/src/libANGLE/Shader.cpp
+++ b/src/libANGLE/Shader.cpp
@@ -347,7 +347,7 @@
// Remove null characters from the source line
line.erase(std::remove(line.begin(), line.end(), '\0'), line.end());
- shaderStream << "// " << line;
+ shaderStream << "// " << line << std::endl;
}
shaderStream << "\n\n";
shaderStream << mState.mTranslatedSource;