Replace Error(GL_NO_ERROR) with NoError().
In order to make the errors be consistent throughout ANGLE.
BUG=angleproject:1686
Change-Id: I0a2d86091d640aedeac94beae345c1fb6971b00d
Reviewed-on: https://chromium-review.googlesource.com/424835
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/gl/VertexArrayGL.cpp b/src/libANGLE/renderer/gl/VertexArrayGL.cpp
index 02373fe..1fb25da 100644
--- a/src/libANGLE/renderer/gl/VertexArrayGL.cpp
+++ b/src/libANGLE/renderer/gl/VertexArrayGL.cpp
@@ -152,7 +152,7 @@
}
}
- return Error(GL_NO_ERROR);
+ return NoError();
}
gl::Error VertexArrayGL::syncIndexData(GLsizei count,
@@ -232,7 +232,7 @@
*outIndices = nullptr;
}
- return Error(GL_NO_ERROR);
+ return NoError();
}
void VertexArrayGL::computeStreamingAttributeSizes(const gl::AttributesMask &activeAttributesMask,
@@ -275,7 +275,7 @@
if (streamingDataSize == 0)
{
- return gl::Error(GL_NO_ERROR);
+ return gl::NoError();
}
if (mStreamingArrayBuffer == 0)
@@ -376,7 +376,7 @@
return Error(GL_OUT_OF_MEMORY, "Failed to unmap the client data streaming buffer.");
}
- return Error(GL_NO_ERROR);
+ return NoError();
}
GLuint VertexArrayGL::getVertexArrayID() const