Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/ContextVk.cpp b/src/libANGLE/renderer/vulkan/ContextVk.cpp
index 6972e6f..0ba2082 100644
--- a/src/libANGLE/renderer/vulkan/ContextVk.cpp
+++ b/src/libANGLE/renderer/vulkan/ContextVk.cpp
@@ -255,9 +255,9 @@
VkDevice device = mRenderer->getDevice();
const auto &state = mState.getState();
- const auto &programGL = state.getProgram();
- const auto &vao = state.getVertexArray();
- const auto *drawFBO = state.getDrawFramebuffer();
+ const gl::Program *programGL = state.getProgram();
+ const gl::VertexArray *vao = state.getVertexArray();
+ const gl::Framebuffer *drawFBO = state.getDrawFramebuffer();
ProgramVk *programVk = vk::GetImpl(programGL);
FramebufferVk *vkFBO = vk::GetImpl(drawFBO);
VertexArrayVk *vkVAO = vk::GetImpl(vao);
@@ -308,9 +308,9 @@
}
const auto &state = mState.getState();
- const auto &programGL = state.getProgram();
+ const gl::Program *programGL = state.getProgram();
ProgramVk *programVk = vk::GetImpl(programGL);
- const auto &vao = state.getVertexArray();
+ const gl::VertexArray *vao = state.getVertexArray();
VertexArrayVk *vkVAO = vk::GetImpl(vao);
const auto *drawFBO = state.getDrawFramebuffer();
FramebufferVk *vkFBO = vk::GetImpl(drawFBO);