Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/validationES.cpp b/src/libANGLE/validationES.cpp
index 21edfd9..dda8027 100644
--- a/src/libANGLE/validationES.cpp
+++ b/src/libANGLE/validationES.cpp
@@ -2361,7 +2361,7 @@
}
const auto &state = context->getGLState();
- auto readFramebuffer = state.getReadFramebuffer();
+ Framebuffer *readFramebuffer = state.getReadFramebuffer();
if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(InvalidFramebufferOperation());
@@ -5154,7 +5154,7 @@
return false;
}
- auto readFramebuffer = context->getGLState().getReadFramebuffer();
+ Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
if (readFramebuffer->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{