Renderer::applyRenderTarget now returns a success/failure bool.
TRAC #22124
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1460 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 10a858e..7e7b8e0 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -924,13 +924,15 @@
return true;
}
-void Renderer9::applyRenderTarget(gl::Framebuffer *frameBuffer)
+bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
{
// TODO: only set these when the rendertarget actually changes
mForceSetScissor = true;
mForceSetViewport = true;
// TODO
+
+ return true;
}
void Renderer9::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear,