Renderer::applyRenderTarget now returns a success/failure bool.

TRAC #22124

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1460 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 10a858e..7e7b8e0 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -924,13 +924,15 @@
     return true;
 }
 
-void Renderer9::applyRenderTarget(gl::Framebuffer *frameBuffer)
+bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
 {
     // TODO: only set these when the rendertarget actually changes
     mForceSetScissor = true;
     mForceSetViewport = true;
 
     // TODO
+
+    return true;
 }
 
 void Renderer9::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear,