Implement FenceNVGL.
BUG=angleproject:888
Change-Id: Iea6993fe5459cf829f4bd23b0df5e223f22903f5
Reviewed-on: https://chromium-review.googlesource.com/264989
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/FunctionsGL.cpp b/src/libANGLE/renderer/gl/FunctionsGL.cpp
index e20249f..926209b 100644
--- a/src/libANGLE/renderer/gl/FunctionsGL.cpp
+++ b/src/libANGLE/renderer/gl/FunctionsGL.cpp
@@ -159,6 +159,14 @@
texImage3D(nullptr),
texSubImage3D(nullptr),
+ deleteFencesNV(nullptr),
+ genFencesNV(nullptr),
+ isFenceNV(nullptr),
+ testFenceNV(nullptr),
+ getFenceivNV(nullptr),
+ finishFenceNV(nullptr),
+ setFenceNV(nullptr),
+
activeTexture(nullptr),
compressedTexImage1D(nullptr),
compressedTexImage2D(nullptr),
@@ -863,6 +871,15 @@
AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
+
+ // Extensions
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
}
// 1.3