D3D: Pass gl::Context to many more functions.
This makes the Context more available for logging errors.
Also includes more refactoring to VertexDataManager to ensure we can
access the gl::Context.
Bug: angleproject:2738
Change-Id: Iae3d22a1403078d236bfe63a3e2d203c13678dc4
Reviewed-on: https://chromium-review.googlesource.com/1151449
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/perf_tests/IndexDataManagerTest.cpp b/src/tests/perf_tests/IndexDataManagerTest.cpp
index 80e1b8f..a85d212 100644
--- a/src/tests/perf_tests/IndexDataManagerTest.cpp
+++ b/src/tests/perf_tests/IndexDataManagerTest.cpp
@@ -29,11 +29,11 @@
{
}
- MOCK_METHOD3(initialize, gl::Error(unsigned int, GLenum, bool));
- MOCK_METHOD3(mapBuffer, gl::Error(unsigned int, unsigned int, void **));
- MOCK_METHOD0(unmapBuffer, gl::Error());
- MOCK_METHOD0(discard, gl::Error());
- MOCK_METHOD2(setSize, gl::Error(unsigned int, GLenum));
+ MOCK_METHOD4(initialize, gl::Error(const gl::Context *, unsigned int, GLenum, bool));
+ MOCK_METHOD4(mapBuffer, gl::Error(const gl::Context *, unsigned int, unsigned int, void **));
+ MOCK_METHOD1(unmapBuffer, gl::Error(const gl::Context *));
+ MOCK_METHOD1(discard, gl::Error(const gl::Context *));
+ MOCK_METHOD3(setSize, gl::Error(const gl::Context *, unsigned int, GLenum));
// inlined for speed
GLenum getIndexType() const override { return mIndexType; }
@@ -55,8 +55,9 @@
MOCK_METHOD0(createVertexBuffer, rx::VertexBuffer *());
MOCK_CONST_METHOD1(getVertexConversionType, rx::VertexConversionType(gl::VertexFormatType));
MOCK_CONST_METHOD1(getVertexComponentType, GLenum(gl::VertexFormatType));
- MOCK_CONST_METHOD4(getVertexSpaceRequired,
- gl::ErrorOrResult<unsigned int>(const gl::VertexAttribute &,
+ MOCK_CONST_METHOD5(getVertexSpaceRequired,
+ gl::ErrorOrResult<unsigned int>(const gl::Context *,
+ const gl::VertexAttribute &,
const gl::VertexBinding &,
size_t,
GLsizei));