WebGL compatibility: add stencil mask and ref restriction
BUG=angleproject:1523
BUG=chromium:668223
Change-Id: I0726769c938fdfd50af0fad1cef1746d4af2a589
Reviewed-on: https://chromium-review.googlesource.com/422084
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/Framebuffer.cpp b/src/libANGLE/Framebuffer.cpp
index ee72b36..72886d6 100644
--- a/src/libANGLE/Framebuffer.cpp
+++ b/src/libANGLE/Framebuffer.cpp
@@ -132,6 +132,15 @@
return nullptr;
}
+const FramebufferAttachment *FramebufferState::getStencilOrDepthStencilAttachment() const
+{
+ if (mStencilAttachment.isAttached())
+ {
+ return &mStencilAttachment;
+ }
+ return getDepthStencilAttachment();
+}
+
const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
{
ASSERT(colorAttachment < mColorAttachments.size());
@@ -360,6 +369,11 @@
return mState.getDepthOrStencilAttachment();
}
+const FramebufferAttachment *Framebuffer::getStencilOrDepthStencilAttachment() const
+{
+ return mState.getStencilOrDepthStencilAttachment();
+}
+
const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
{
return mState.getReadAttachment();