Update FunctionsGL to load OpenGL ES entry points.
BUG=angleproject:1145
BUG=angleproject:879
Change-Id: I04eb900df28909f97469691a6c05a6af775d7465
Reviewed-on: https://chromium-review.googlesource.com/322693
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/FunctionsGL.cpp b/src/libANGLE/renderer/gl/FunctionsGL.cpp
index 37e13a4..d4f401b 100644
--- a/src/libANGLE/renderer/gl/FunctionsGL.cpp
+++ b/src/libANGLE/renderer/gl/FunctionsGL.cpp
@@ -760,7 +760,9 @@
vertexArrayBindingDivisor(nullptr),
vertexArrayElementBuffer(nullptr),
vertexArrayVertexBuffer(nullptr),
- vertexArrayVertexBuffers(nullptr)
+ vertexArrayVertexBuffers(nullptr),
+ blendBarrier(nullptr),
+ primitiveBoundingBox(nullptr)
{
}
@@ -776,7 +778,7 @@
GetGLVersion(getString, &version, &standard);
// Grab the GL extensions
- if (isAtLeastGL(gl::Version(3, 0)))
+ if (isAtLeastGL(gl::Version(3, 0)) || isAtLeastGLES(gl::Version(3, 0)))
{
AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
extensions = GetIndexedExtensions(getIntegerv, getStringi);
@@ -787,6 +789,25 @@
angle::SplitStringAlongWhitespace(std::string(exts), &extensions);
}
+ // Load the entry points
+ switch (standard)
+ {
+ case STANDARD_GL_DESKTOP:
+ initializeProcsDesktopGL();
+ break;
+
+ case STANDARD_GL_ES:
+ initializeProcsGLES();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void FunctionsGL::initializeProcsDesktopGL()
+{
// Check the context profile
profile = 0;
if (isAtLeastGL(gl::Version(3, 2)))
@@ -1684,6 +1705,454 @@
// clang-format on
}
+void FunctionsGL::initializeProcsGLES()
+{
+ // No profiles in GLES
+ profile = 0;
+
+ // clang-format off
+
+ // GL_OES_texture_3D
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexImage3DOES"), &texImage3D);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexSubImage3DOES"), &texSubImage3D);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glCopyTexSubImage3DOES"), ©TexSubImage3D);
+
+ // GL_NV_fence
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
+
+ // GL_EXT_texture_storage
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_OES_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D);
+
+ // GL_OES_vertex_array_object
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray);
+
+ // GL_EXT_map_buffer_range
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glMapBufferRangeEXT"), &mapBufferRange);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glFlushMappedBufferRangeEXT"), &flushMappedBufferRange);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
+
+ // GL_OES_mapbuffer
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glMapBufferOES"), &mapBuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
+
+ // GL_KHR_debug
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControl"), &debugMessageControl);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointerv"), &getPointerv);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroup"), &popDebugGroup);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabel"), &objectLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabel"), &getObjectLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
+
+ // GL_EXT_draw_instanced
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glVertexAttribDivisorEXT"), &vertexAttribDivisor);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced);
+
+ // GL_EXT_occlusion_query_boolean
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGenQueriesEXT"), &genQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glIsQueryEXT"), &isQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glBeginQueryEXT"), &beginQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glEndQueryEXT"), &endQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryivEXT"), &getQueryiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv);
+
+ // 2.0
+ if (isAtLeastGLES(gl::Version(2, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
+ AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
+ AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
+ AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
+ AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
+ AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
+ AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
+ AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
+ AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
+ AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
+ AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
+ AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
+ AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
+ AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
+ AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), ©TexImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), ©TexSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
+ AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
+ AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
+ AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
+ AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
+ AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
+ AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
+ AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
+ AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
+ AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
+ AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
+ AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
+ AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
+ AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
+ AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
+ AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
+ AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
+ AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
+ AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
+ AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
+ AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
+ AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
+ AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
+ AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
+ AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
+ AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
+ AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
+ AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
+ AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
+ AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
+ AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
+ AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
+ AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
+ AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
+ AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
+ AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
+ AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
+ AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
+ AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
+ AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
+ AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
+ AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
+ AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
+ AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
+ AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
+ AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
+ AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
+ AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
+ AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
+ AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
+ AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
+ AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
+ AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
+ AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
+ AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
+ AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
+ AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
+ AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
+ AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
+ AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
+ }
+
+ // 3.0
+ if (isAtLeastGLES(gl::Version(3, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
+ AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
+ AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), ©TexSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
+ AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
+ AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
+ AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
+ AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
+ AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
+ AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
+ AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
+ AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
+ AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
+ AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
+ AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
+ AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
+ AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
+ AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), ©BufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
+ AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
+ AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
+ AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
+ AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
+ AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
+ AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
+ AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
+ AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
+ AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
+ AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
+ AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
+ AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
+ AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
+ AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
+ AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
+ AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
+ }
+
+ // 3.1
+ if (isAtLeastGLES(gl::Version(3, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
+ AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
+ AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
+ AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
+ AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
+ AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
+ AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
+ AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
+ AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
+ AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
+ AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
+ AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
+ AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
+ AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
+ }
+
+ // 3.2
+ if (isAtLeastGLES(gl::Version(3, 2)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBlendBarrier"), &blendBarrier);
+ AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), ©ImageSubData);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
+ AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
+ AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
+ AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
+ AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
+ AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv);
+ AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
+ AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
+ AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
+ AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
+ AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
+ AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
+ AssignGLEntryPoint(loadProcAddress("glPrimitiveBoundingBox"), &primitiveBoundingBox);
+ AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
+ AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
+ AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
+ AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
+ AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
+ }
+
+ // clang-format on
+}
+
bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const
{
return standard == STANDARD_GL_DESKTOP && version >= glVersion;