Enable -Wimplicit-fallthrough for ANGLE.
Also teach MSVC that ANGLE_CRASH() can't return.
Also fix instances of the warning in build configurations where
UNREACHABLE() can return (e.g. release without dcheck_always_on
or debug).
If the UNREACHABLE()s are truly unreachable, this change has
no behavior change.
Bug: chromium:810767
Change-Id: I68f3587cf3e268c3ef634dce7ae3d70399859d0f
Reviewed-on: https://chromium-review.googlesource.com/914842
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nico Weber <thakis@chromium.org>
Commit-Queue: Nico Weber <thakis@chromium.org>
diff --git a/src/libANGLE/formatutils.cpp b/src/libANGLE/formatutils.cpp
index 374ea86..4714be3 100644
--- a/src/libANGLE/formatutils.cpp
+++ b/src/libANGLE/formatutils.cpp
@@ -438,7 +438,9 @@
return true;
default:
UNREACHABLE();
+#if !UNREACHABLE_IS_NORETURN
return false;
+#endif
}
}
@@ -1269,7 +1271,9 @@
return ATTRIBUTE_MAT4x3;
default:
UNREACHABLE();
+#if !UNREACHABLE_IS_NORETURN
return ATTRIBUTE_FLOAT;
+#endif
}
}
@@ -1306,7 +1310,9 @@
return VERTEX_FORMAT_SBYTE4;
default:
UNREACHABLE();
- break;
+#if !UNREACHABLE_IS_NORETURN
+ return VERTEX_FORMAT_INVALID;
+#endif
}
case GL_UNSIGNED_BYTE:
switch (components)
@@ -1337,7 +1343,9 @@
return VERTEX_FORMAT_UBYTE4;
default:
UNREACHABLE();
- break;
+#if !UNREACHABLE_IS_NORETURN
+ return VERTEX_FORMAT_INVALID;
+#endif
}
case GL_SHORT:
switch (components)
@@ -1368,7 +1376,9 @@
return VERTEX_FORMAT_SSHORT4;
default:
UNREACHABLE();
- break;
+#if !UNREACHABLE_IS_NORETURN
+ return VERTEX_FORMAT_INVALID;
+#endif
}
case GL_UNSIGNED_SHORT:
switch (components)
@@ -1399,7 +1409,9 @@
return VERTEX_FORMAT_USHORT4;
default:
UNREACHABLE();
- break;
+#if !UNREACHABLE_IS_NORETURN
+ return VERTEX_FORMAT_INVALID;
+#endif
}
case GL_INT:
switch (components)
@@ -1430,7 +1442,9 @@
return VERTEX_FORMAT_SINT4;
default:
UNREACHABLE();
- break;
+#if !UNREACHABLE_IS_NORETURN
+ return VERTEX_FORMAT_INVALID;
+#endif
}
case GL_UNSIGNED_INT:
switch (components)
@@ -1461,7 +1475,9 @@
return VERTEX_FORMAT_UINT4;
default:
UNREACHABLE();
- break;
+#if !UNREACHABLE_IS_NORETURN
+ return VERTEX_FORMAT_INVALID;
+#endif
}
case GL_FLOAT:
switch (components)
@@ -1476,7 +1492,9 @@
return VERTEX_FORMAT_FLOAT4;
default:
UNREACHABLE();
- break;
+#if !UNREACHABLE_IS_NORETURN
+ return VERTEX_FORMAT_INVALID;
+#endif
}
case GL_HALF_FLOAT:
switch (components)
@@ -1491,7 +1509,9 @@
return VERTEX_FORMAT_HALF4;
default:
UNREACHABLE();
- break;
+#if !UNREACHABLE_IS_NORETURN
+ return VERTEX_FORMAT_INVALID;
+#endif
}
case GL_FIXED:
switch (components)
@@ -1506,7 +1526,9 @@
return VERTEX_FORMAT_FIXED4;
default:
UNREACHABLE();
- break;
+#if !UNREACHABLE_IS_NORETURN
+ return VERTEX_FORMAT_INVALID;
+#endif
}
case GL_INT_2_10_10_10_REV:
if (pureInteger)
@@ -1522,9 +1544,10 @@
return VERTEX_FORMAT_UINT210;
default:
UNREACHABLE();
- break;
+#if !UNREACHABLE_IS_NORETURN
+ return VERTEX_FORMAT_INVALID;
+#endif
}
- return VERTEX_FORMAT_UBYTE1;
}
VertexFormatType GetVertexFormatType(const VertexAttribute &attrib)
@@ -2116,7 +2139,9 @@
case VERTEX_FORMAT_INVALID:
default:
UNREACHABLE();
+#if !UNREACHABLE_IS_NORETURN
return 0;
+#endif
}
}