Pass the desired HLSL version down to the HLSL generator.
TRAC #22330
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1738 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ResourceManager.cpp b/src/libGLESv2/ResourceManager.cpp
index 7feab2a..4de0060 100644
--- a/src/libGLESv2/ResourceManager.cpp
+++ b/src/libGLESv2/ResourceManager.cpp
@@ -82,11 +82,11 @@
if (type == GL_VERTEX_SHADER)
{
- mShaderMap[handle] = new VertexShader(this, handle);
+ mShaderMap[handle] = new VertexShader(this, mRenderer, handle);
}
else if (type == GL_FRAGMENT_SHADER)
{
- mShaderMap[handle] = new FragmentShader(this, handle);
+ mShaderMap[handle] = new FragmentShader(this, mRenderer, handle);
}
else UNREACHABLE();