Fix test class names to reflect their class-ness.

Style guide dictates a camel case scheme for classes. Since the tests
are actually classes, update their names to reflect that.

Change-Id: Ib7422b6d8c5de8414765439704fc103eae8b2d63
Reviewed-on: https://chromium-review.googlesource.com/208680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
diff --git a/tests/angle_tests/SwizzleTest.cpp b/tests/angle_tests/SwizzleTest.cpp
index 8fdd9f2..8192f68 100644
--- a/tests/angle_tests/SwizzleTest.cpp
+++ b/tests/angle_tests/SwizzleTest.cpp
@@ -181,77 +181,77 @@
     std::vector<swizzlePermutation> mPermutations;
 };
 
-TEST_F(SwizzleTest, rgba8_2d)
+TEST_F(SwizzleTest, RGBA8_2D)
 {
     GLubyte data[] = { 1, 64, 128, 200 };
     init2DTexture(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, data);
     runTest2D();
 }
 
-TEST_F(SwizzleTest, rgb8_2d)
+TEST_F(SwizzleTest, RGB8_2D)
 {
     GLubyte data[] = { 77, 66, 55 };
     init2DTexture(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, data);
     runTest2D();
 }
 
-TEST_F(SwizzleTest, rg8_2d)
+TEST_F(SwizzleTest, RG8_2D)
 {
     GLubyte data[] = { 11, 99 };
     init2DTexture(GL_RG8, GL_RG, GL_UNSIGNED_BYTE, data);
     runTest2D();
 }
 
-TEST_F(SwizzleTest, r8_2d)
+TEST_F(SwizzleTest, R8_2D)
 {
     GLubyte data[] = { 2 };
     init2DTexture<GLubyte>(GL_R8, GL_RED, GL_UNSIGNED_BYTE, data);
     runTest2D();
 }
 
-TEST_F(SwizzleTest, rgba32f_2d)
+TEST_F(SwizzleTest, RGBA32F_2D)
 {
     GLfloat data[] = { 0.25f, 0.5f, 0.75f, 0.8f };
     init2DTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, data);
     runTest2D();
 }
 
-TEST_F(SwizzleTest, rgb32f_2d)
+TEST_F(SwizzleTest, RGB32F_2D)
 {
     GLfloat data[] = { 0.1f, 0.2f, 0.3f };
     init2DTexture(GL_RGB32F, GL_RGB, GL_FLOAT, data);
     runTest2D();
 }
 
-TEST_F(SwizzleTest, rg32f_2d)
+TEST_F(SwizzleTest, RG32F_2D)
 {
     GLfloat data[] = { 0.9f, 0.1f  };
     init2DTexture(GL_RG32F, GL_RG, GL_FLOAT, data);
     runTest2D();
 }
 
-TEST_F(SwizzleTest, r32f_2d)
+TEST_F(SwizzleTest, R32F_2D)
 {
     GLfloat data[] = { 0.5f };
     init2DTexture(GL_R32F, GL_RED, GL_FLOAT, data);
     runTest2D();
 }
 
-TEST_F(SwizzleTest, d32f_2d)
+TEST_F(SwizzleTest, D32F_2D)
 {
     GLfloat data[] = { 0.5f };
     init2DTexture(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, data);
     runTest2D();
 }
 
-TEST_F(SwizzleTest, d16_2d)
+TEST_F(SwizzleTest, D16_2D)
 {
     GLushort data[] = { 0xFF };
     init2DTexture(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, data);
     runTest2D();
 }
 
-TEST_F(SwizzleTest, d24_2d)
+TEST_F(SwizzleTest, D24_2D)
 {
     GLuint data[] = { 0xFFFF };
     init2DTexture(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, data);
@@ -260,7 +260,7 @@
 
 #include "media/pixel.inl"
 
-TEST_F(SwizzleTest, compressed_dxt_2d)
+TEST_F(SwizzleTest, CompressedDXT_2D)
 {
     init2DCompressedTexture(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, pixel_0_size, pixel_0_data);
     runTest2D();