Created new helper functions for converting texture formats, loading images and generating mipmaps."

TRAC #22972

Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2313 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/formatutils.cpp b/src/libGLESv2/formatutils.cpp
new file mode 100644
index 0000000..13445c4
--- /dev/null
+++ b/src/libGLESv2/formatutils.cpp
@@ -0,0 +1,1374 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils.cpp: Queries for GL image formats.
+
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/mathutil.h"
+#include "libGLESv2/renderer/Renderer.h"
+
+namespace gl
+{
+
+// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
+// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
+// format and type combinations.
+
+typedef std::pair<GLenum, GLenum> FormatTypePair;
+typedef std::pair<FormatTypePair, GLint> FormatPair;
+typedef std::map<FormatTypePair, GLint> FormatMap;
+
+// A helper function to insert data into the D3D11LoadFunctionMap with fewer characters.
+static inline void insertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLint internalFormat)
+{
+    map->insert(FormatPair(FormatTypePair(format, type), internalFormat));
+}
+
+FormatMap buildES2FormatMap()
+{
+    FormatMap map;
+
+    //                       | Format                            | Type                             | Internal format                  |
+    insertFormatMapping(&map, GL_ALPHA,                           GL_UNSIGNED_BYTE,                  GL_ALPHA8_EXT                     );
+    insertFormatMapping(&map, GL_ALPHA,                           GL_FLOAT,                          GL_ALPHA32F_EXT                   );
+    insertFormatMapping(&map, GL_ALPHA,                           GL_HALF_FLOAT_OES,                 GL_ALPHA16F_EXT                   );
+
+    insertFormatMapping(&map, GL_LUMINANCE,                       GL_UNSIGNED_BYTE,                  GL_LUMINANCE8_EXT                 );
+    insertFormatMapping(&map, GL_LUMINANCE,                       GL_FLOAT,                          GL_LUMINANCE32F_EXT               );
+    insertFormatMapping(&map, GL_LUMINANCE,                       GL_HALF_FLOAT_OES,                 GL_LUMINANCE16F_EXT               );
+
+    insertFormatMapping(&map, GL_LUMINANCE_ALPHA,                 GL_UNSIGNED_BYTE,                  GL_LUMINANCE8_ALPHA8_EXT          );
+    insertFormatMapping(&map, GL_LUMINANCE_ALPHA,                 GL_FLOAT,                          GL_LUMINANCE_ALPHA32F_EXT         );
+    insertFormatMapping(&map, GL_LUMINANCE_ALPHA,                 GL_HALF_FLOAT_OES,                 GL_LUMINANCE_ALPHA16F_EXT         );
+
+    insertFormatMapping(&map, GL_RGB,                             GL_UNSIGNED_BYTE,                  GL_RGB8_OES                       );
+    insertFormatMapping(&map, GL_RGB,                             GL_UNSIGNED_SHORT_5_6_5,           GL_RGB565                         );
+    insertFormatMapping(&map, GL_RGB,                             GL_FLOAT,                          GL_RGB32F_EXT                     );
+    insertFormatMapping(&map, GL_RGB,                             GL_HALF_FLOAT_OES,                 GL_RGB16F_EXT                     );
+
+    insertFormatMapping(&map, GL_RGBA,                            GL_UNSIGNED_BYTE,                  GL_RGBA8_OES                      );
+    insertFormatMapping(&map, GL_RGBA,                            GL_UNSIGNED_SHORT_4_4_4_4,         GL_RGBA4                          );
+    insertFormatMapping(&map, GL_RGBA,                            GL_UNSIGNED_SHORT_5_5_5_1,         GL_RGB5_A1                        );
+    insertFormatMapping(&map, GL_RGBA,                            GL_FLOAT,                          GL_RGBA32F_EXT                    );
+    insertFormatMapping(&map, GL_RGBA,                            GL_HALF_FLOAT_OES,                 GL_RGBA16F_EXT                    );
+
+    insertFormatMapping(&map, GL_BGRA_EXT,                        GL_UNSIGNED_BYTE,                  GL_BGRA8_EXT                      );
+    insertFormatMapping(&map, GL_BGRA_EXT,                        GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX                   );
+    insertFormatMapping(&map, GL_BGRA_EXT,                        GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX                 );
+
+    insertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    GL_UNSIGNED_BYTE,                  GL_COMPRESSED_RGB_S3TC_DXT1_EXT   );
+    insertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   GL_UNSIGNED_BYTE,                  GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  );
+    insertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE,                  GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
+    insertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE,                  GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
+
+    insertFormatMapping(&map, GL_DEPTH_COMPONENT,                 GL_UNSIGNED_SHORT,                 GL_DEPTH_COMPONENT16              );
+    insertFormatMapping(&map, GL_DEPTH_COMPONENT,                 GL_UNSIGNED_INT,                   GL_DEPTH_COMPONENT32_OES          );
+
+    insertFormatMapping(&map, GL_DEPTH_STENCIL_OES,               GL_UNSIGNED_INT_24_8_OES,          GL_DEPTH24_STENCIL8_OES           );
+
+    return map;
+}
+
+static const FormatMap &getES2FormatMap()
+{
+    static const FormatMap es2FormatMap = buildES2FormatMap();
+    return es2FormatMap;
+}
+
+FormatMap buildES3FormatMap()
+{
+    FormatMap map;
+
+    //                       | Format               | Type                             | Internal format         |
+    insertFormatMapping(&map, GL_RGBA,               GL_UNSIGNED_BYTE,                  GL_RGBA8                 );
+    insertFormatMapping(&map, GL_RGBA,               GL_UNSIGNED_SHORT_4_4_4_4,         GL_RGBA4                 );
+    insertFormatMapping(&map, GL_RGBA,               GL_UNSIGNED_SHORT_5_5_5_1,         GL_RGB5_A1               );
+    insertFormatMapping(&map, GL_RGBA,               GL_FLOAT,                          GL_RGBA32F               );
+    insertFormatMapping(&map, GL_RGBA,               GL_HALF_FLOAT,                     GL_RGBA16F               );
+
+    insertFormatMapping(&map, GL_RGB,                GL_UNSIGNED_BYTE,                  GL_RGB8                  );
+    insertFormatMapping(&map, GL_RGB,                GL_UNSIGNED_SHORT_5_6_5,           GL_RGB565                );
+    insertFormatMapping(&map, GL_RGB,                GL_FLOAT,                          GL_RGB32F                );
+    insertFormatMapping(&map, GL_RGB,                GL_HALF_FLOAT,                     GL_RGB16F                );
+
+    insertFormatMapping(&map, GL_LUMINANCE_ALPHA,    GL_UNSIGNED_BYTE,                  GL_LUMINANCE8_ALPHA8_EXT );
+    insertFormatMapping(&map, GL_LUMINANCE,          GL_UNSIGNED_BYTE,                  GL_LUMINANCE8_EXT        );
+    insertFormatMapping(&map, GL_ALPHA,              GL_UNSIGNED_BYTE,                  GL_ALPHA8_EXT            );
+    insertFormatMapping(&map, GL_LUMINANCE_ALPHA,    GL_FLOAT,                          GL_LUMINANCE_ALPHA32F_EXT);
+    insertFormatMapping(&map, GL_LUMINANCE,          GL_FLOAT,                          GL_LUMINANCE32F_EXT      );
+    insertFormatMapping(&map, GL_ALPHA,              GL_FLOAT,                          GL_ALPHA32F_EXT          );
+    insertFormatMapping(&map, GL_LUMINANCE_ALPHA,    GL_HALF_FLOAT,                     GL_LUMINANCE_ALPHA16F_EXT);
+    insertFormatMapping(&map, GL_LUMINANCE,          GL_HALF_FLOAT,                     GL_LUMINANCE16F_EXT      );
+    insertFormatMapping(&map, GL_ALPHA,              GL_HALF_FLOAT,                     GL_ALPHA16F_EXT          );
+
+    insertFormatMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_BYTE,                  GL_BGRA8_EXT             );
+    insertFormatMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX          );
+    insertFormatMapping(&map, GL_BGRA_EXT,           GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX        );
+
+    insertFormatMapping(&map, GL_DEPTH_COMPONENT,    GL_UNSIGNED_SHORT,                 GL_DEPTH_COMPONENT16     );
+    insertFormatMapping(&map, GL_DEPTH_COMPONENT,    GL_UNSIGNED_INT,                   GL_DEPTH_COMPONENT24     );
+    insertFormatMapping(&map, GL_DEPTH_COMPONENT,    GL_FLOAT,                          GL_DEPTH_COMPONENT32F    );
+
+    insertFormatMapping(&map, GL_DEPTH_STENCIL,      GL_UNSIGNED_INT_24_8,              GL_DEPTH24_STENCIL8      );
+    insertFormatMapping(&map, GL_DEPTH_STENCIL,      GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8     );
+
+    return map;
+}
+
+struct FormatInfo
+{
+    GLint mInternalformat;
+    GLenum mFormat;
+    GLenum mType;
+
+    FormatInfo(GLint internalformat, GLenum format, GLenum type)
+        : mInternalformat(internalformat), mFormat(format), mType(type) { }
+
+    bool operator<(const FormatInfo& other) const
+    {
+        return memcmp(this, &other, sizeof(FormatInfo)) < 0;
+    }
+};
+
+// ES3 has a specific set of permutations of internal formats, formats and types which are acceptable.
+typedef std::set<FormatInfo> ES3FormatSet;
+
+ES3FormatSet buildES3FormatSet()
+{
+    ES3FormatSet set;
+
+    // Format combinations from ES 3.0.1 spec, table 3.2
+
+    //                   | Internal format      | Format            | Type                            |
+    //                   |                      |                   |                                 |
+    set.insert(FormatInfo(GL_RGBA8,              GL_RGBA,            GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RGB5_A1,            GL_RGBA,            GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RGBA4,              GL_RGBA,            GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_SRGB8_ALPHA8,       GL_RGBA,            GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RGBA8_SNORM,        GL_RGBA,            GL_BYTE                          ));
+    set.insert(FormatInfo(GL_RGBA4,              GL_RGBA,            GL_UNSIGNED_SHORT_4_4_4_4        ));
+    set.insert(FormatInfo(GL_RGB10_A2,           GL_RGBA,            GL_UNSIGNED_INT_2_10_10_10_REV   ));
+    set.insert(FormatInfo(GL_RGB5_A1,            GL_RGBA,            GL_UNSIGNED_INT_2_10_10_10_REV   ));
+    set.insert(FormatInfo(GL_RGBA16F,            GL_RGBA,            GL_HALF_FLOAT                    ));
+    set.insert(FormatInfo(GL_RGBA32F,            GL_RGBA,            GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_RGBA16F,            GL_RGBA,            GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_RGBA8UI,            GL_RGBA_INTEGER,    GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RGBA8I,             GL_RGBA_INTEGER,    GL_BYTE                          ));
+    set.insert(FormatInfo(GL_RGBA16UI,           GL_RGBA_INTEGER,    GL_UNSIGNED_SHORT                ));
+    set.insert(FormatInfo(GL_RGBA16I,            GL_RGBA_INTEGER,    GL_SHORT                         ));
+    set.insert(FormatInfo(GL_RGBA32UI,           GL_RGBA_INTEGER,    GL_UNSIGNED_INT                  ));
+    set.insert(FormatInfo(GL_RGBA32I,            GL_RGBA_INTEGER,    GL_INT                           ));
+    set.insert(FormatInfo(GL_RGB10_A2UI,         GL_RGBA_INTEGER,    GL_UNSIGNED_INT_2_10_10_10_REV   ));
+    set.insert(FormatInfo(GL_RGB8,               GL_RGB,             GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RGB565,             GL_RGB,             GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_SRGB8,              GL_RGB,             GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RGB8_SNORM,         GL_RGB,             GL_BYTE                          ));
+    set.insert(FormatInfo(GL_RGB565,             GL_RGB,             GL_UNSIGNED_SHORT_5_6_5          ));
+    set.insert(FormatInfo(GL_R11F_G11F_B10F,     GL_RGB,             GL_UNSIGNED_INT_10F_11F_11F_REV  ));
+    set.insert(FormatInfo(GL_RGB9_E5,            GL_RGB,             GL_UNSIGNED_INT_5_9_9_9_REV      ));
+    set.insert(FormatInfo(GL_RGB16F,             GL_RGB,             GL_HALF_FLOAT                    ));
+    set.insert(FormatInfo(GL_R11F_G11F_B10F,     GL_RGB,             GL_HALF_FLOAT                    ));
+    set.insert(FormatInfo(GL_RGB9_E5,            GL_RGB,             GL_HALF_FLOAT                    ));
+    set.insert(FormatInfo(GL_RGB32F,             GL_RGB,             GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_RGB16F,             GL_RGB,             GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_R11F_G11F_B10F,     GL_RGB,             GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_RGB9_E5,            GL_RGB,             GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_RGB8UI,             GL_RGB_INTEGER,     GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RGB8I,              GL_RGB_INTEGER,     GL_BYTE                          ));
+    set.insert(FormatInfo(GL_RGB16UI,            GL_RGB_INTEGER,     GL_UNSIGNED_SHORT                ));
+    set.insert(FormatInfo(GL_RGB16I,             GL_RGB_INTEGER,     GL_SHORT                         ));
+    set.insert(FormatInfo(GL_RGB32UI,            GL_RGB_INTEGER,     GL_UNSIGNED_INT                  ));
+    set.insert(FormatInfo(GL_RGB32I,             GL_RGB_INTEGER,     GL_INT                           ));
+    set.insert(FormatInfo(GL_RG8,                GL_RG,              GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RG8_SNORM,          GL_RG,              GL_BYTE                          ));
+    set.insert(FormatInfo(GL_RG16F,              GL_RG,              GL_HALF_FLOAT                    ));
+    set.insert(FormatInfo(GL_RG32F,              GL_RG,              GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_RG16F,              GL_RG,              GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_RG8UI,              GL_RG_INTEGER,      GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RG8I,               GL_RG_INTEGER,      GL_BYTE                          ));
+    set.insert(FormatInfo(GL_RG16UI,             GL_RG_INTEGER,      GL_UNSIGNED_SHORT                ));
+    set.insert(FormatInfo(GL_RG16I,              GL_RG_INTEGER,      GL_SHORT                         ));
+    set.insert(FormatInfo(GL_RG32UI,             GL_RG_INTEGER,      GL_UNSIGNED_INT                  ));
+    set.insert(FormatInfo(GL_RG32I,              GL_RG_INTEGER,      GL_INT                           ));
+    set.insert(FormatInfo(GL_R8,                 GL_RED,             GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_R8_SNORM,           GL_RED,             GL_BYTE                          ));
+    set.insert(FormatInfo(GL_R16F,               GL_RED,             GL_HALF_FLOAT                    ));
+    set.insert(FormatInfo(GL_R32F,               GL_RED,             GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_R16F,               GL_RED,             GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_R8UI,               GL_RED_INTEGER,     GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_R8I,                GL_RED_INTEGER,     GL_BYTE                          ));
+    set.insert(FormatInfo(GL_R16UI,              GL_RED_INTEGER,     GL_UNSIGNED_SHORT                ));
+    set.insert(FormatInfo(GL_R16I,               GL_RED_INTEGER,     GL_SHORT                         ));
+    set.insert(FormatInfo(GL_R32UI,              GL_RED_INTEGER,     GL_UNSIGNED_INT                  ));
+    set.insert(FormatInfo(GL_R32I,               GL_RED_INTEGER,     GL_INT                           ));
+
+    // Unsized formats
+    set.insert(FormatInfo(GL_RGBA,               GL_RGBA,            GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RGBA,               GL_RGBA,            GL_UNSIGNED_SHORT_4_4_4_4        ));
+    set.insert(FormatInfo(GL_RGBA,               GL_RGBA,            GL_UNSIGNED_SHORT_5_5_5_1        ));
+    set.insert(FormatInfo(GL_RGB,                GL_RGB,             GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_RGB,                GL_RGB,             GL_UNSIGNED_SHORT_5_6_5          ));
+    set.insert(FormatInfo(GL_LUMINANCE_ALPHA,    GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_LUMINANCE,          GL_LUMINANCE,       GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_ALPHA,              GL_ALPHA,           GL_UNSIGNED_BYTE                 ));
+
+    // Depth stencil formats
+    set.insert(FormatInfo(GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT                ));
+    set.insert(FormatInfo(GL_DEPTH_COMPONENT24,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT                  ));
+    set.insert(FormatInfo(GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT                  ));
+    set.insert(FormatInfo(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_DEPTH24_STENCIL8,   GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8             ));
+    set.insert(FormatInfo(GL_DEPTH32F_STENCIL8,  GL_DEPTH_STENCIL,   GL_FLOAT_32_UNSIGNED_INT_24_8_REV));
+
+    // From GL_OES_texture_float
+    set.insert(FormatInfo(GL_LUMINANCE_ALPHA,    GL_LUMINANCE_ALPHA, GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_LUMINANCE,          GL_LUMINANCE,       GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_ALPHA,              GL_ALPHA,           GL_FLOAT                         ));
+
+    // From GL_OES_texture_half_float
+    set.insert(FormatInfo(GL_LUMINANCE_ALPHA,    GL_LUMINANCE_ALPHA, GL_HALF_FLOAT                    ));
+    set.insert(FormatInfo(GL_LUMINANCE,          GL_LUMINANCE,       GL_HALF_FLOAT                    ));
+    set.insert(FormatInfo(GL_ALPHA,              GL_ALPHA,           GL_HALF_FLOAT                    ));
+
+    // From GL_EXT_texture_storage
+    //                   | Internal format          | Format            | Type                            |
+    //                   |                          |                   |                                 |
+    set.insert(FormatInfo(GL_ALPHA8_EXT,             GL_ALPHA,           GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_LUMINANCE8_EXT,         GL_LUMINANCE,       GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_LUMINANCE8_ALPHA8_EXT,  GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_ALPHA32F_EXT,           GL_ALPHA,           GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_LUMINANCE32F_EXT,       GL_LUMINANCE,       GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT                         ));
+    set.insert(FormatInfo(GL_ALPHA16F_EXT,           GL_ALPHA,           GL_HALF_FLOAT                    ));
+    set.insert(FormatInfo(GL_LUMINANCE16F_EXT,       GL_LUMINANCE,       GL_HALF_FLOAT                    ));
+    set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT                    ));
+
+    set.insert(FormatInfo(GL_BGRA8_EXT,              GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_BGRA4_ANGLEX,           GL_BGRA_EXT,        GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT));
+    set.insert(FormatInfo(GL_BGRA4_ANGLEX,           GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 ));
+    set.insert(FormatInfo(GL_BGR5_A1_ANGLEX,         GL_BGRA_EXT,        GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT));
+    set.insert(FormatInfo(GL_BGR5_A1_ANGLEX,         GL_BGRA_EXT,        GL_UNSIGNED_BYTE                 ));
+
+    // From GL_ANGLE_depth_texture
+    set.insert(FormatInfo(GL_DEPTH_COMPONENT32_OES,  GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES         ));
+
+    // Compressed formats
+    // From ES 3.0.1 spec, table 3.16
+    //                   | Internal format                             | Format                                      | Type           |
+    //                   |                                             |                                             |                |
+    set.insert(FormatInfo(GL_COMPRESSED_R11_EAC,                        GL_COMPRESSED_R11_EAC,                        GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_R11_EAC,                        GL_COMPRESSED_R11_EAC,                        GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_SIGNED_R11_EAC,                 GL_COMPRESSED_SIGNED_R11_EAC,                 GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_RG11_EAC,                       GL_COMPRESSED_RG11_EAC,                       GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_SIGNED_RG11_EAC,                GL_COMPRESSED_SIGNED_RG11_EAC,                GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_RGB8_ETC2,                      GL_COMPRESSED_RGB8_ETC2,                      GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ETC2,                     GL_COMPRESSED_SRGB8_ETC2,                     GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_RGBA8_ETC2_EAC,                 GL_COMPRESSED_RGBA8_ETC2_EAC,                 GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          GL_UNSIGNED_BYTE));
+
+
+    // From GL_EXT_texture_compression_dxt1
+    set.insert(FormatInfo(GL_COMPRESSED_RGB_S3TC_DXT1_EXT,              GL_COMPRESSED_RGB_S3TC_DXT1_EXT,              GL_UNSIGNED_BYTE));
+    set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,             GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,             GL_UNSIGNED_BYTE));
+
+    // From GL_ANGLE_texture_compression_dxt3
+    set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,           GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,           GL_UNSIGNED_BYTE));
+
+    // From GL_ANGLE_texture_compression_dxt5
+    set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,           GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,           GL_UNSIGNED_BYTE));
+
+    return set;
+}
+
+static const ES3FormatSet &getES3FormatSet()
+{
+    static const ES3FormatSet es3FormatSet = buildES3FormatSet();
+    return es3FormatSet;
+}
+
+// Map of sizes of input types
+struct TypeInfo
+{
+    GLuint mTypeBytes;
+    bool mSpecialInterpretation;
+
+    TypeInfo()
+        : mTypeBytes(0), mSpecialInterpretation(false) { }
+
+    TypeInfo(GLuint typeBytes, bool specialInterpretation)
+        : mTypeBytes(typeBytes), mSpecialInterpretation(specialInterpretation) { }
+
+    bool operator<(const TypeInfo& other) const
+    {
+        return memcmp(this, &other, sizeof(TypeInfo)) < 0;
+    }
+};
+
+typedef std::pair<GLenum, TypeInfo> TypeInfoPair;
+typedef std::map<GLenum, TypeInfo> TypeInfoMap;
+
+static TypeInfoMap buildTypeInfoMap()
+{
+    TypeInfoMap map;
+
+    map.insert(TypeInfoPair(GL_UNSIGNED_BYTE,                  TypeInfo( 1, false)));
+    map.insert(TypeInfoPair(GL_BYTE,                           TypeInfo( 1, false)));
+    map.insert(TypeInfoPair(GL_UNSIGNED_SHORT,                 TypeInfo( 2, false)));
+    map.insert(TypeInfoPair(GL_SHORT,                          TypeInfo( 2, false)));
+    map.insert(TypeInfoPair(GL_UNSIGNED_INT,                   TypeInfo( 4, false)));
+    map.insert(TypeInfoPair(GL_INT,                            TypeInfo( 4, false)));
+    map.insert(TypeInfoPair(GL_HALF_FLOAT,                     TypeInfo( 2, false)));
+    map.insert(TypeInfoPair(GL_FLOAT,                          TypeInfo( 4, false)));
+    map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_6_5,           TypeInfo( 2, true )));
+    map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4,         TypeInfo( 2, true )));
+    map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_5_5_1,         TypeInfo( 2, true )));
+    map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, TypeInfo( 2, true )));
+    map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, TypeInfo( 2, true )));
+    map.insert(TypeInfoPair(GL_UNSIGNED_INT_2_10_10_10_REV,    TypeInfo( 4, true )));
+    map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8,              TypeInfo( 4, true )));
+    map.insert(TypeInfoPair(GL_UNSIGNED_INT_10F_11F_11F_REV,   TypeInfo( 4, true )));
+    map.insert(TypeInfoPair(GL_UNSIGNED_INT_5_9_9_9_REV,       TypeInfo( 4, true )));
+    map.insert(TypeInfoPair(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, TypeInfo( 4, true )));
+    map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8_OES,          TypeInfo( 4, true )));
+
+    return map;
+}
+
+static bool getTypeInfo(GLenum type, TypeInfo *outTypeInfo)
+{
+    static const TypeInfoMap infoMap = buildTypeInfoMap();
+    TypeInfoMap::const_iterator iter = infoMap.find(type);
+    if (iter != infoMap.end())
+    {
+        if (outTypeInfo)
+        {
+            *outTypeInfo = iter->second;
+        }
+        return true;
+    }
+    else
+    {
+        return false;
+    }
+}
+
+// Information about internal formats
+typedef bool ((Context::*ContextSupportCheckMemberFunction)(void) const);
+typedef bool (*ContextSupportCheckFunction)(const Context *context);
+
+typedef bool ((rx::Renderer::*RendererSupportCheckMemberFunction)(void) const);
+typedef bool (*ContextRendererSupportCheckFunction)(const Context *context, const rx::Renderer *renderer);
+
+template <ContextSupportCheckMemberFunction func>
+bool CheckSupport(const Context *context)
+{
+    return (context->*func)();
+}
+
+template <ContextSupportCheckMemberFunction contextFunc, RendererSupportCheckMemberFunction rendererFunc>
+bool CheckSupport(const Context *context, const rx::Renderer *renderer)
+{
+    if (context)
+    {
+        return (context->*contextFunc)();
+    }
+    else if (renderer)
+    {
+        return (renderer->*rendererFunc)();
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+template <typename objectType>
+bool AlwaysSupported(const objectType*)
+{
+    return true;
+}
+
+template <typename objectTypeA, typename objectTypeB>
+bool AlwaysSupported(const objectTypeA*, const objectTypeB*)
+{
+    return true;
+}
+
+template <typename objectType>
+bool NeverSupported(const objectType*)
+{
+    return false;
+}
+
+template <typename objectTypeA, typename objectTypeB>
+bool NeverSupported(const objectTypeA *, const objectTypeB *)
+{
+    return false;
+}
+
+template <typename objectType>
+bool UnimplementedSupport(const objectType*)
+{
+    UNIMPLEMENTED();
+    return false;
+}
+
+template <typename objectTypeA, typename objectTypeB>
+bool UnimplementedSupport(const objectTypeA*, const objectTypeB*)
+{
+    UNIMPLEMENTED();
+    return false;
+}
+
+
+struct InternalFormatInfo
+{
+    GLuint mRedBits;
+    GLuint mGreenBits;
+    GLuint mBlueBits;
+
+    GLuint mLuminanceBits;
+
+    GLuint mAlphaBits;
+    GLuint mSharedBits;
+
+    GLuint mDepthBits;
+    GLuint mStencilBits;
+
+    GLuint mPixelBits;
+
+    GLuint mComponentCount;
+
+    bool mIsCompressed;
+    GLuint mCompressedBlockWidth;
+    GLuint mCompressedBlockHeight;
+
+    GLenum mFormat;
+    GLenum mType;
+
+    ContextRendererSupportCheckFunction mIsColorRenderable;
+    ContextRendererSupportCheckFunction mIsDepthRenderable;
+    ContextRendererSupportCheckFunction mIsStencilRenderable;
+    ContextRendererSupportCheckFunction mIsTextureFilterable;
+
+    ContextSupportCheckFunction mSupportFunction;
+
+    InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0),
+                           mPixelBits(0), mComponentCount(0), mIsCompressed(false), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE),
+                           mIsColorRenderable(NeverSupported), mIsDepthRenderable(NeverSupported), mIsStencilRenderable(NeverSupported),
+                           mIsTextureFilterable(NeverSupported), mSupportFunction(NeverSupported)
+    {
+    }
+
+    static InternalFormatInfo UnsizedFormat(GLenum format, ContextSupportCheckFunction supportFunction)
+    {
+        InternalFormatInfo formatInfo;
+        formatInfo.mFormat = format;
+        formatInfo.mSupportFunction = supportFunction;
+        return formatInfo;
+    }
+
+    static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
+                                         GLenum format, GLenum type, ContextRendererSupportCheckFunction colorRenderable,
+                                         ContextRendererSupportCheckFunction textureFilterable,
+                                         ContextSupportCheckFunction supportFunction)
+    {
+        InternalFormatInfo formatInfo;
+        formatInfo.mRedBits = red;
+        formatInfo.mGreenBits = green;
+        formatInfo.mBlueBits = blue;
+        formatInfo.mAlphaBits = alpha;
+        formatInfo.mSharedBits = shared;
+        formatInfo.mPixelBits = red + green + blue + alpha + shared;
+        formatInfo.mComponentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+        formatInfo.mFormat = format;
+        formatInfo.mType = type;
+        formatInfo.mIsColorRenderable = colorRenderable;
+        formatInfo.mIsTextureFilterable = textureFilterable;
+        formatInfo.mSupportFunction = supportFunction;
+        return formatInfo;
+    }
+
+    static InternalFormatInfo LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type,
+                                         ContextSupportCheckFunction supportFunction)
+    {
+        InternalFormatInfo formatInfo;
+        formatInfo.mLuminanceBits = luminance;
+        formatInfo.mAlphaBits = alpha;
+        formatInfo.mPixelBits = luminance + alpha;
+        formatInfo.mComponentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+        formatInfo.mFormat = format;
+        formatInfo.mType = type;
+        formatInfo.mIsTextureFilterable = AlwaysSupported;
+        formatInfo.mSupportFunction = supportFunction;
+        return formatInfo;
+    }
+
+    static InternalFormatInfo DepthStencilFormat(GLuint depth, GLuint stencil, GLenum format, GLenum type,
+                                                 ContextRendererSupportCheckFunction depthRenderable,
+                                                 ContextRendererSupportCheckFunction stencilRenderable,
+                                                 ContextSupportCheckFunction supportFunction)
+    {
+        InternalFormatInfo formatInfo;
+        formatInfo.mDepthBits = depth;
+        formatInfo.mStencilBits = stencil;
+        formatInfo.mPixelBits = depth + stencil;
+        formatInfo.mComponentCount = ((depth > 0) ? 1 : 0) + ((stencil > 0) ? 1 : 0);
+        formatInfo.mFormat = format;
+        formatInfo.mType = type;
+        formatInfo.mIsDepthRenderable = depthRenderable;
+        formatInfo.mIsStencilRenderable = stencilRenderable;
+        formatInfo.mSupportFunction = supportFunction;
+        return formatInfo;
+    }
+
+    static InternalFormatInfo CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight,
+                                               GLuint compressedBlockSize, GLuint componentCount, GLenum format, GLenum type,
+                                               ContextSupportCheckFunction supportFunction)
+    {
+        InternalFormatInfo formatInfo;
+        formatInfo.mIsCompressed = true;
+        formatInfo.mCompressedBlockWidth = compressedBlockWidth;
+        formatInfo.mCompressedBlockHeight = compressedBlockHeight;
+        formatInfo.mPixelBits = compressedBlockSize;
+        formatInfo.mComponentCount = componentCount;
+        formatInfo.mFormat = format;
+        formatInfo.mType = type;
+        formatInfo.mIsTextureFilterable = AlwaysSupported;
+        formatInfo.mSupportFunction = supportFunction;
+        return formatInfo;
+    }
+};
+
+typedef std::pair<GLuint, InternalFormatInfo> InternalFormatInfoPair;
+typedef std::map<GLuint, InternalFormatInfo> InternalFormatInfoMap;
+
+static InternalFormatInfoMap buildES3InternalFormatInfoMap()
+{
+    InternalFormatInfoMap map;
+
+    // From ES 3.0.1 spec, table 3.12
+    map.insert(InternalFormatInfoPair(GL_NONE,              InternalFormatInfo()));
+
+    //                               | Internal format     |                              | R | G | B | A |S | Format         | Type                           | Color          | Texture        | Supported          |
+    //                               |                     |                              |   |   |   |   |  |                |                                | renderable     | filterable     |                    |
+    map.insert(InternalFormatInfoPair(GL_R8,                InternalFormatInfo::RGBAFormat( 8,  0,  0,  0, 0, GL_RED,          GL_UNSIGNED_BYTE,                AlwaysSupported, AlwaysSupported, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_R8_SNORM,          InternalFormatInfo::RGBAFormat( 8,  0,  0,  0, 0, GL_RED,          GL_BYTE,                         NeverSupported,  AlwaysSupported, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RG8,               InternalFormatInfo::RGBAFormat( 8,  8,  0,  0, 0, GL_RG,           GL_UNSIGNED_BYTE,                AlwaysSupported, AlwaysSupported, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RG8_SNORM,         InternalFormatInfo::RGBAFormat( 8,  8,  0,  0, 0, GL_RG,           GL_BYTE,                         NeverSupported,  AlwaysSupported, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB8,              InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_RGB8_SNORM,        InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,          GL_BYTE,                         NeverSupported,  AlwaysSupported, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB565,            InternalFormatInfo::RGBAFormat( 5,  6,  5,  0, 0, GL_RGB,          GL_UNSIGNED_SHORT_5_5_5_1,       NeverSupported,  AlwaysSupported, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_RGBA4,             InternalFormatInfo::RGBAFormat( 4,  4,  4,  4, 0, GL_RGBA,         GL_UNSIGNED_SHORT_4_4_4_4,       NeverSupported,  AlwaysSupported, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_RGB5_A1,           InternalFormatInfo::RGBAFormat( 5,  5,  5,  1, 0, GL_RGBA,         GL_UNSIGNED_SHORT_5_5_5_1,       AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_RGBA8,             InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM,       InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,         GL_BYTE,                         NeverSupported,  AlwaysSupported, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB10_A2,          InternalFormatInfo::RGBAFormat(10, 10, 10,  2, 0, GL_RGBA,         GL_UNSIGNED_INT_2_10_10_10_REV,  AlwaysSupported, AlwaysSupported, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB10_A2UI,        InternalFormatInfo::RGBAFormat(10, 10, 10,  2, 0, GL_RGBA,         GL_UNSIGNED_INT_2_10_10_10_REV,  AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_SRGB8,             InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,          GL_UNSIGNED_BYTE,                NeverSupported,  AlwaysSupported, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8,      InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,         GL_UNSIGNED_BYTE,                AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F,    InternalFormatInfo::RGBAFormat(11, 11, 10,  0, 0, GL_RGB,          GL_UNSIGNED_INT_10F_11F_11F_REV, NeverSupported,  AlwaysSupported, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB9_E5,           InternalFormatInfo::RGBAFormat( 9,  9,  9,  0, 5, GL_RGB,          GL_UNSIGNED_INT_5_9_9_9_REV,     NeverSupported,  AlwaysSupported, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_R8I,               InternalFormatInfo::RGBAFormat( 8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_BYTE,                         AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_R8UI,              InternalFormatInfo::RGBAFormat( 8,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_BYTE,                AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_R16I,              InternalFormatInfo::RGBAFormat(16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_SHORT,                        AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_R16UI,             InternalFormatInfo::RGBAFormat(16,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_SHORT,               AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_R32I,              InternalFormatInfo::RGBAFormat(32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_INT,                          AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_R32UI,             InternalFormatInfo::RGBAFormat(32,  0,  0,  0, 0, GL_RED_INTEGER,  GL_UNSIGNED_INT,                 AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RG8I,              InternalFormatInfo::RGBAFormat( 8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_BYTE,                         AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RG8UI,             InternalFormatInfo::RGBAFormat( 8,  8,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_BYTE,                AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RG16I,             InternalFormatInfo::RGBAFormat(16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_SHORT,                        AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RG16UI,            InternalFormatInfo::RGBAFormat(16, 16,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_SHORT,               AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RG32I,             InternalFormatInfo::RGBAFormat(32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_INT,                          AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RG32UI,            InternalFormatInfo::RGBAFormat(32, 32,  0,  0, 0, GL_RG_INTEGER,   GL_UNSIGNED_INT,                 AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB8I,             InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_BYTE,                         NeverSupported,  NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB8UI,            InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_BYTE,                NeverSupported,  NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB16I,            InternalFormatInfo::RGBAFormat(16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_SHORT,                        NeverSupported,  NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB16UI,           InternalFormatInfo::RGBAFormat(16, 16, 16,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_SHORT,               NeverSupported,  NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB32I,            InternalFormatInfo::RGBAFormat(32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_INT,                          NeverSupported,  NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB32UI,           InternalFormatInfo::RGBAFormat(32, 32, 32,  0, 0, GL_RGB_INTEGER,  GL_UNSIGNED_INT,                 NeverSupported,  NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGBA8I,            InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_BYTE,                         AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGBA8UI,           InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE,                AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGBA16I,           InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT,                        AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGBA16UI,          InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,               AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGBA32I,           InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT,                          AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGBA32UI,          InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT,                 AlwaysSupported, NeverSupported,  UnimplementedSupport)));
+
+    map.insert(InternalFormatInfoPair(GL_BGRA8_EXT,         InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_BGRA_EXT,     GL_UNSIGNED_BYTE,                  AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX,      InternalFormatInfo::RGBAFormat( 4,  4,  4,  4, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX,    InternalFormatInfo::RGBAFormat( 5,  5,  5,  1, 0, GL_BGRA_EXT,     GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, AlwaysSupported, AlwaysSupported, AlwaysSupported     )));
+
+    // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
+    //                               | Internal format        |                                   | D |S | Format             | Type                           | Color                                                                                                      | Texture                                                                                             | Supported           |
+    //                               |                        |                                   |   |  |                    |                                | renderable                                                                                                 | filterable                                                                                          |                     |
+    map.insert(InternalFormatInfoPair(GL_R16F,              InternalFormatInfo::RGBAFormat(16,  0,  0,  0, 0, GL_RED,          GL_HALF_FLOAT,                   CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RG16F,             InternalFormatInfo::RGBAFormat(16, 16,  0,  0, 0, GL_RG,           GL_HALF_FLOAT,                   CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB16F,            InternalFormatInfo::RGBAFormat(16, 16, 16,  0, 0, GL_RGB,          GL_HALF_FLOAT,                   CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_RGBA16F,           InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA,         GL_HALF_FLOAT,                   CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_R32F,              InternalFormatInfo::RGBAFormat(32,  0,  0,  0, 0, GL_RED,          GL_FLOAT,                        CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RG32F,             InternalFormatInfo::RGBAFormat(32, 32,  0,  0, 0, GL_RG,           GL_FLOAT,                        CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_RGB32F,            InternalFormatInfo::RGBAFormat(32, 32, 32,  0, 0, GL_RGB,          GL_FLOAT,                        CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported     )));
+    map.insert(InternalFormatInfoPair(GL_RGBA32F,           InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA,         GL_FLOAT,                        CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported     )));
+
+    // Depth stencil formats
+    //                               | Internal format        |                                   | D |S | Format             | Type                             | Color          | Texture        | Supported     |
+    //                               |                        |                                   |   |  |                    |                                  | renderable     | filterable     |               |
+    map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, GL_DEPTH_COMPONENT,  GL_UNSIGNED_SHORT,                 AlwaysSupported, NeverSupported,  AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, InternalFormatInfo::DepthStencilFormat(24, 0, GL_DEPTH_COMPONENT,  GL_UNSIGNED_INT,                   AlwaysSupported, NeverSupported,  AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F,InternalFormatInfo::DepthStencilFormat(32, 0, GL_DEPTH_COMPONENT,  GL_FLOAT,                          AlwaysSupported, NeverSupported,  AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8,  InternalFormatInfo::DepthStencilFormat(24, 8, GL_DEPTH_STENCIL,    GL_UNSIGNED_INT_24_8,              AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, InternalFormatInfo::DepthStencilFormat(32, 8, GL_DEPTH_STENCIL,    GL_FLOAT_32_UNSIGNED_INT_24_8_REV, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+
+    // Luminance alpha formats
+    //                               | Internal format          |                              | L | A | Format            | Type            | Supported     |
+    //                               |                          |                              |   |   |                   |                 |               |
+    map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT,             InternalFormatInfo::LUMAFormat( 0,  8, GL_ALPHA,           GL_UNSIGNED_BYTE, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT,         InternalFormatInfo::LUMAFormat( 8,  0, GL_LUMINANCE,       GL_UNSIGNED_BYTE, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT,           InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA,           GL_FLOAT,         AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT,       InternalFormatInfo::LUMAFormat(32,  0, GL_LUMINANCE,       GL_FLOAT,         AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT,           InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA,           GL_HALF_FLOAT,    AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT,       InternalFormatInfo::LUMAFormat(16,  0, GL_LUMINANCE,       GL_HALF_FLOAT,    AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT,  InternalFormatInfo::LUMAFormat( 8,  8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT,         AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT,    AlwaysSupported)));
+
+    // Unsized formats
+    //                               | Internal format   |                                 | Format            | Supported     |
+    //                               |                   |                                 |                   |               |
+    map.insert(InternalFormatInfoPair(GL_ALPHA,           InternalFormatInfo::UnsizedFormat(GL_ALPHA,           AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE,       InternalFormatInfo::UnsizedFormat(GL_LUMINANCE,       AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_RGB,             InternalFormatInfo::UnsizedFormat(GL_RGB,             AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_RGBA,            InternalFormatInfo::UnsizedFormat(GL_RGBA,            AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_BGRA_EXT,        InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT,        AlwaysSupported)));
+
+    // Compressed formats, From ES 3.0.1 spec, table 3.16
+    //                               | Internal format                             |                                    |W |H | B  |C | Format                                      | Type            | Supported          |
+    //                               |                                             |                                    |  |  | S  |C |                                             |                 |                    |
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC,                        InternalFormatInfo::CompressedFormat(4, 4,  64, 1, GL_COMPRESSED_R11_EAC,                        GL_UNSIGNED_BYTE, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC,                 InternalFormatInfo::CompressedFormat(4, 4,  64, 1, GL_COMPRESSED_SIGNED_R11_EAC,                 GL_UNSIGNED_BYTE, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC,                       InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC,                       GL_UNSIGNED_BYTE, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC,                InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC,                GL_UNSIGNED_BYTE, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2,                      InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_RGB8_ETC2,                      GL_UNSIGNED_BYTE, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2,                     InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_SRGB8_ETC2,                     GL_UNSIGNED_BYTE, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  GL_UNSIGNED_BYTE, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC,                 InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC,                 GL_UNSIGNED_BYTE, UnimplementedSupport)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          GL_UNSIGNED_BYTE, UnimplementedSupport)));
+
+    // From GL_EXT_texture_compression_dxt1
+    //                               | Internal format                   |                                    |W |H | B  |C | Format                            | Type            | Supported     |
+    //                               |                                   |                                    |  |  | S  |C |                                   |                 |               |
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    GL_UNSIGNED_BYTE, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   InternalFormatInfo::CompressedFormat(4, 4,  64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   GL_UNSIGNED_BYTE, AlwaysSupported)));
+
+    // From GL_ANGLE_texture_compression_dxt3
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, AlwaysSupported)));
+
+    // From GL_ANGLE_texture_compression_dxt5
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, AlwaysSupported)));
+
+    return map;
+}
+
+static InternalFormatInfoMap buildES2InternalFormatInfoMap()
+{
+    InternalFormatInfoMap map;
+
+    // From ES 2.0.25 table 4.5
+    map.insert(InternalFormatInfoPair(GL_NONE,                 InternalFormatInfo()));
+
+    //                               | Internal format        |                              | R | G | B | A |S | Format          | Type                     | Color         | Texture        | Supported      |
+    //                               |                        |                              |   |   |   |   |  |                 |                          | renderable    | filterable     |                |
+    map.insert(InternalFormatInfoPair(GL_RGBA4,                InternalFormatInfo::RGBAFormat( 4,  4,  4,  4, 0, GL_RGBA,          GL_UNSIGNED_SHORT_4_4_4_4, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_RGB5_A1,              InternalFormatInfo::RGBAFormat( 5,  5,  5,  1, 0, GL_RGBA,          GL_UNSIGNED_SHORT_5_5_5_1, AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_RGB565,               InternalFormatInfo::RGBAFormat( 5,  6,  5,  0, 0, GL_RGBA,          GL_UNSIGNED_SHORT_5_6_5,   AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+
+    // Extension formats
+    map.insert(InternalFormatInfoPair(GL_RGB8_OES,             InternalFormatInfo::RGBAFormat( 8,  8,  8,  0, 0, GL_RGB,           GL_UNSIGNED_BYTE,          AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_RGBA8_OES,            InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_RGBA,          GL_UNSIGNED_BYTE,          AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_BGRA8_EXT,            InternalFormatInfo::RGBAFormat( 8,  8,  8,  8, 0, GL_BGRA_EXT,      GL_UNSIGNED_BYTE,          AlwaysSupported, AlwaysSupported, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX,         InternalFormatInfo::RGBAFormat( 4,  4,  4,  4, 0, GL_BGRA_EXT,      GL_UNSIGNED_SHORT_4_4_4_4, NeverSupported,  AlwaysSupported, AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX,       InternalFormatInfo::RGBAFormat( 5,  5,  5,  1, 0, GL_BGRA_EXT,      GL_UNSIGNED_SHORT_5_5_5_1, NeverSupported,  AlwaysSupported, AlwaysSupported)));
+
+    // Floating point formats have to query the renderer for support
+    //                               | Internal format        |                              | R | G | B | A |S | Format          | Type                     | Color                                                                                                      | Texture                                                                                              | Supported                                     |
+    //                               |                        |                              |   |   |   |   |  |                 |                          | renderable                                                                                                 | filterable                                                                                           |                                               |
+    map.insert(InternalFormatInfoPair(GL_RGB16F_EXT,           InternalFormatInfo::RGBAFormat(16, 16, 16,  0, 0, GL_RGB,           GL_HALF_FLOAT_OES,         CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>)));
+    map.insert(InternalFormatInfoPair(GL_RGB32F_EXT,           InternalFormatInfo::RGBAFormat(32, 32, 32,  0, 0, GL_RGB,           GL_FLOAT,                  CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>)));
+    map.insert(InternalFormatInfoPair(GL_RGBA16F_EXT,          InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA,          GL_HALF_FLOAT_OES,         CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>)));
+    map.insert(InternalFormatInfoPair(GL_RGBA32F_EXT,          InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA,          GL_FLOAT,                  CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>)));
+
+    // Depth and stencil formats
+    //                               | Internal format        |                                      | D |S | Format              | Type                     | Color          | Texture         | Supported                                  |
+    //                               |                        |                                      |   |  |                     |                          | renderable     | filterable      |                                            |
+    map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES,InternalFormatInfo::DepthStencilFormat(32, 0, GL_DEPTH_COMPONENT,   GL_UNSIGNED_INT,           AlwaysSupported, NeverSupported,  CheckSupport<&Context::supportsDepthTextures>)));
+    map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8_OES, InternalFormatInfo::DepthStencilFormat(24, 8, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES,  AlwaysSupported, AlwaysSupported, CheckSupport<&Context::supportsDepthTextures>)));
+    map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16,    InternalFormatInfo::DepthStencilFormat(16, 0, GL_DEPTH_COMPONENT,   GL_UNSIGNED_SHORT,         AlwaysSupported, NeverSupported,  AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8,       InternalFormatInfo::DepthStencilFormat( 0, 8, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_BYTE,          NeverSupported,  AlwaysSupported, AlwaysSupported)));
+
+    // Unsized formats
+    //                               | Internal format        |                                 | Format              | Supported     |
+    //                               |                        |                                 |                     |               |
+    map.insert(InternalFormatInfoPair(GL_ALPHA,                InternalFormatInfo::UnsizedFormat(GL_ALPHA,             AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE,            InternalFormatInfo::UnsizedFormat(GL_LUMINANCE,         AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA,      InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA,   AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_RGB,                  InternalFormatInfo::UnsizedFormat(GL_RGB,               AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_RGBA,                 InternalFormatInfo::UnsizedFormat(GL_RGBA,              AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_BGRA_EXT,             InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT,          AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT,      InternalFormatInfo::UnsizedFormat(GL_DEPTH_COMPONENT,   AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL_OES,    InternalFormatInfo::UnsizedFormat(GL_DEPTH_STENCIL_OES, AlwaysSupported)));
+
+    // Luminance alpha formats from GL_EXT_texture_storage
+    //                               | Internal format        |                                | L | A | Format                   | Type                     | Supported     |
+    //                               |                        |                                |   |   |                          |                          |               |
+    map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT,             InternalFormatInfo::LUMAFormat( 0,  8, GL_ALPHA,                  GL_UNSIGNED_BYTE,          AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT,         InternalFormatInfo::LUMAFormat( 8,  0, GL_LUMINANCE,              GL_UNSIGNED_BYTE,          AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT,           InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA,                  GL_FLOAT,                  AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT,       InternalFormatInfo::LUMAFormat(32,  0, GL_LUMINANCE,              GL_FLOAT,                  AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT,           InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA,                  GL_HALF_FLOAT_OES,         AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT,       InternalFormatInfo::LUMAFormat(16,  0, GL_LUMINANCE,              GL_HALF_FLOAT_OES,         AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT,  InternalFormatInfo::LUMAFormat( 8,  8, GL_LUMINANCE_ALPHA,        GL_UNSIGNED_BYTE,          AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA,        GL_FLOAT,                  AlwaysSupported)));
+    map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA,        GL_HALF_FLOAT_OES,         AlwaysSupported)));
+
+    // From GL_EXT_texture_compression_dxt1
+    //                               | Internal format                   |                                    |W |H | B  |C |Format                            | Type            | Supported                                  |
+    //                               |                                   |                                    |  |  | S  |C |                                  |                 |                                            |
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    InternalFormatInfo::CompressedFormat(4, 4,  64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    GL_UNSIGNED_BYTE, CheckSupport<&Context::supportsDXT1Textures>)));
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   InternalFormatInfo::CompressedFormat(4, 4,  64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   GL_UNSIGNED_BYTE, CheckSupport<&Context::supportsDXT1Textures>)));
+
+    // From GL_ANGLE_texture_compression_dxt3
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, CheckSupport<&Context::supportsDXT3Textures>)));
+
+    // From GL_ANGLE_texture_compression_dxt5
+    map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, CheckSupport<&Context::supportsDXT5Textures>)));
+
+    return map;
+}
+
+static bool getInternalFormatInfo(GLint internalFormat, GLuint clientVersion, InternalFormatInfo *outFormatInfo)
+{
+    const InternalFormatInfoMap* map = NULL;
+
+    if (clientVersion == 2)
+    {
+        static const InternalFormatInfoMap formatMap = buildES2InternalFormatInfoMap();
+        map = &formatMap;
+    }
+    else if (clientVersion == 3)
+    {
+        static const InternalFormatInfoMap formatMap = buildES3InternalFormatInfoMap();
+        map = &formatMap;
+    }
+    else
+    {
+        UNREACHABLE();
+    }
+
+    InternalFormatInfoMap::const_iterator iter = map->find(internalFormat);
+    if (iter != map->end())
+    {
+        if (outFormatInfo)
+        {
+            *outFormatInfo = iter->second;
+        }
+        return true;
+    }
+    else
+    {
+        return false;
+    }
+}
+
+typedef std::set<GLenum> FormatSet;
+
+static FormatSet buildES2ValidFormatSet()
+{
+    static const FormatMap &formatMap = getES2FormatMap();
+
+    FormatSet set;
+
+    for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++)
+    {
+        const FormatTypePair& formatPair = i->first;
+        set.insert(formatPair.first);
+    }
+
+    return set;
+}
+
+static FormatSet buildES3ValidFormatSet()
+{
+    static const ES3FormatSet &formatSet = getES3FormatSet();
+
+    FormatSet set;
+
+    for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++)
+    {
+        const FormatInfo& formatInfo = *i;
+        set.insert(formatInfo.mFormat);
+    }
+
+    return set;
+}
+
+typedef std::set<GLenum> TypeSet;
+
+static TypeSet buildES2ValidTypeSet()
+{
+    static const FormatMap &formatMap = getES2FormatMap();
+
+    TypeSet set;
+
+    for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++)
+    {
+        const FormatTypePair& formatPair = i->first;
+        set.insert(formatPair.second);
+    }
+
+    return set;
+}
+
+static TypeSet buildES3ValidTypeSet()
+{
+    static const ES3FormatSet &formatSet = getES3FormatSet();
+
+    TypeSet set;
+
+    for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++)
+    {
+        const FormatInfo& formatInfo = *i;
+        set.insert(formatInfo.mType);
+    }
+
+    return set;
+}
+
+struct CopyConversion
+{
+    GLenum mTextureFormat;
+    GLenum mFramebufferFormat;
+
+    CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
+        : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { }
+
+    bool operator<(const CopyConversion& other) const
+    {
+        return memcmp(this, &other, sizeof(CopyConversion)) < 0;
+    }
+};
+
+typedef std::set<CopyConversion> CopyConversionSet;
+
+static CopyConversionSet buildValidES3CopyTexImageCombinations()
+{
+    CopyConversionSet set;
+
+    // From ES 3.0.1 spec, table 3.15
+    set.insert(CopyConversion(GL_ALPHA,           GL_RGBA));
+    set.insert(CopyConversion(GL_LUMINANCE,       GL_RED));
+    set.insert(CopyConversion(GL_LUMINANCE,       GL_RG));
+    set.insert(CopyConversion(GL_LUMINANCE,       GL_RGB));
+    set.insert(CopyConversion(GL_LUMINANCE,       GL_RGBA));
+    set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA));
+    set.insert(CopyConversion(GL_RED,             GL_RED));
+    set.insert(CopyConversion(GL_RED,             GL_RG));
+    set.insert(CopyConversion(GL_RED,             GL_RGB));
+    set.insert(CopyConversion(GL_RED,             GL_RGBA));
+    set.insert(CopyConversion(GL_RG,              GL_RG));
+    set.insert(CopyConversion(GL_RG,              GL_RGB));
+    set.insert(CopyConversion(GL_RG,              GL_RGBA));
+    set.insert(CopyConversion(GL_RGB,             GL_RGB));
+    set.insert(CopyConversion(GL_RGB,             GL_RGBA));
+    set.insert(CopyConversion(GL_RGBA,            GL_RGBA));
+
+    return set;
+}
+
+bool IsValidInternalFormat(GLint internalFormat, const Context *context)
+{
+    if (!context)
+    {
+        return false;
+    }
+
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo))
+    {
+        ASSERT(internalFormatInfo.mSupportFunction != NULL);
+        return internalFormatInfo.mSupportFunction(context);
+    }
+    else
+    {
+        return false;
+    }
+}
+
+bool IsValidFormat(GLenum format, GLuint clientVersion)
+{
+    if (clientVersion == 2)
+    {
+        static const FormatSet formatSet = buildES2ValidFormatSet();
+        return formatSet.find(format) != formatSet.end();
+    }
+    else if (clientVersion == 3)
+    {
+        static const FormatSet formatSet = buildES3ValidFormatSet();
+        return formatSet.find(format) != formatSet.end();
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsValidType(GLenum type, GLuint clientVersion)
+{
+    if (clientVersion == 2)
+    {
+        static const TypeSet typeSet = buildES2ValidTypeSet();
+        return typeSet.find(type) != typeSet.end();
+    }
+    else if (clientVersion == 3)
+    {
+        static const TypeSet typeSet = buildES3ValidTypeSet();
+        return typeSet.find(type) != typeSet.end();
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsValidFormatCombination(GLint internalFormat, GLenum format, GLenum type, GLuint clientVersion)
+{
+    if (clientVersion == 2)
+    {
+        static const FormatMap &formats = getES2FormatMap();
+        FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
+
+        return (iter != formats.end()) && ((internalFormat == (GLint)type) || (internalFormat == iter->second));
+    }
+    else if (clientVersion == 3)
+    {
+        static const ES3FormatSet &formats = getES3FormatSet();
+        return formats.find(FormatInfo(internalFormat, format, type)) != formats.end();
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsValidCopyTexImageCombination(GLenum textureFormat, GLenum frameBufferFormat, GLuint clientVersion)
+{
+    if (clientVersion == 2)
+    {
+        UNIMPLEMENTED();
+        return false;
+    }
+    else if (clientVersion == 3)
+    {
+        static const CopyConversionSet conversionSet = buildValidES3CopyTexImageCombinations();
+        return conversionSet.find(CopyConversion(textureFormat, frameBufferFormat)) != conversionSet.end();
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsSizedInternalFormat(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mPixelBits > 0;
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+GLint GetSizedInternalFormat(GLenum format, GLenum type, GLuint clientVersion)
+{
+    if (clientVersion == 2)
+    {
+        static const FormatMap &formats = getES2FormatMap();
+        FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
+        return (iter != formats.end()) ? iter->second : GL_NONE;
+    }
+    else if (clientVersion == 3)
+    {
+        static const FormatMap formats = buildES3FormatMap();
+        FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
+        return (iter != formats.end()) ? iter->second : GL_NONE;
+    }
+    else
+    {
+        UNREACHABLE();
+        return GL_NONE;
+    }
+}
+
+GLuint GetPixelBytes(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mPixelBits / 8;
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+GLuint GetAlphaBits(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mAlphaBits;
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+GLuint GetRedBits(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mRedBits;
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+GLuint GetGreenBits(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mGreenBits;
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+GLuint GetBlueBits(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mGreenBits;
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+GLuint GetLuminanceBits(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mLuminanceBits;
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+GLuint GetDepthBits(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mDepthBits;
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+GLuint GetStencilBits(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mStencilBits;
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+GLenum GetFormat(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mFormat;
+    }
+    else
+    {
+        UNREACHABLE();
+        return GL_NONE;
+    }
+}
+
+GLenum GetType(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mType;
+    }
+    else
+    {
+        UNREACHABLE();
+        return GL_NONE;
+    }
+}
+
+bool IsColorRenderingSupported(GLint internalFormat, const rx::Renderer *renderer)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (renderer && getInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo))
+    {
+        return internalFormatInfo.mIsColorRenderable(NULL, renderer);
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsColorRenderingSupported(GLint internalFormat, const Context *context)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (context && getInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo))
+    {
+        return internalFormatInfo.mIsColorRenderable(context, NULL);
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsTextureFilteringSupported(GLint internalFormat, const rx::Renderer *renderer)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (renderer && getInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo))
+    {
+        return internalFormatInfo.mIsTextureFilterable(NULL, renderer);
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsTextureFilteringSupported(GLint internalFormat, const Context *context)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (context && getInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo))
+    {
+        return internalFormatInfo.mIsTextureFilterable(context, NULL);
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsDepthRenderingSupported(GLint internalFormat, const rx::Renderer *renderer)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (renderer && getInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo))
+    {
+        return internalFormatInfo.mIsDepthRenderable(NULL, renderer);
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsDepthRenderingSupported(GLint internalFormat, const Context *context)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (context && getInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo))
+    {
+        return internalFormatInfo.mIsDepthRenderable(context, NULL);
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsStencilRenderingSupported(GLint internalFormat, const rx::Renderer *renderer)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (renderer && getInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo))
+    {
+        return internalFormatInfo.mIsStencilRenderable(NULL, renderer);
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+bool IsStencilRenderingSupported(GLint internalFormat, const Context *context)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (context && getInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo))
+    {
+        return internalFormatInfo.mIsStencilRenderable(context, NULL);
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+GLuint GetRowPitch(GLint internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLint alignment)
+{
+    ASSERT(alignment > 0 && isPow2(alignment));
+    return (GetBlockSize(internalFormat, type, clientVersion, width, 1) + alignment - 1) & ~(alignment - 1);
+}
+
+GLuint GetDepthPitch(GLint internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height, GLint alignment)
+{
+    return (GetBlockSize(internalFormat, type, clientVersion, width, height) + alignment - 1) & ~(alignment - 1);
+}
+
+GLuint GetBlockSize(GLint internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        if (internalFormatInfo.mIsCompressed)
+        {
+            GLsizei numBlocksWide = (width + internalFormatInfo.mCompressedBlockWidth - 1) / internalFormatInfo.mCompressedBlockWidth;
+            GLsizei numBlocksHight = (height + internalFormatInfo.mCompressedBlockHeight - 1) / internalFormatInfo.mCompressedBlockHeight;
+
+            return (internalFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8;
+        }
+        else
+        {
+            TypeInfo typeInfo;
+            if (getTypeInfo(type, &typeInfo))
+            {
+                if (typeInfo.mSpecialInterpretation)
+                {
+                    return typeInfo.mTypeBytes * width * height;
+                }
+                else
+                {
+                    return internalFormatInfo.mComponentCount * typeInfo.mTypeBytes * width * height;
+                }
+            }
+            else
+            {
+                UNREACHABLE();
+                return 0;
+            }
+        }
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+bool IsFormatCompressed(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mIsCompressed;
+    }
+    else
+    {
+        UNREACHABLE();
+        return false;
+    }
+}
+
+GLuint GetCompressedBlockWidth(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mCompressedBlockWidth;
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+GLuint GetCompressedBlockHeight(GLint internalFormat, GLuint clientVersion)
+{
+    InternalFormatInfo internalFormatInfo;
+    if (getInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo))
+    {
+        return internalFormatInfo.mCompressedBlockHeight;
+    }
+    else
+    {
+        UNREACHABLE();
+        return 0;
+    }
+}
+
+}