Created new helper functions for converting texture formats, loading images and generating mipmaps."

TRAC #22972

Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2313 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/loadimage.cpp b/src/libGLESv2/renderer/loadimage.cpp
new file mode 100644
index 0000000..9513dbb
--- /dev/null
+++ b/src/libGLESv2/renderer/loadimage.cpp
@@ -0,0 +1,681 @@
+#include "precompiled.h"
+//
+// Copyright (c) 0013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimage.cpp: Defines image loading functions.
+
+#include "libGLESv2/renderer/loadimage.h"
+
+namespace rx
+{
+
+template <typename T>
+inline static T *offsetDataPointer(void *data, int y, int z, int rowPitch, int depthPitch)
+{
+    return reinterpret_cast<T*>(reinterpret_cast<unsigned char*>(data) + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+inline static const T *offsetDataPointer(const void *data, int y, int z, int rowPitch, int depthPitch)
+{
+    return reinterpret_cast<const T*>(reinterpret_cast<const unsigned char*>(data) + (y * rowPitch) + (z * depthPitch));
+}
+
+void loadAlphaDataToBGRA(int width, int height, int depth,
+                         const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                         void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned char *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = 0;
+                dest[4 * x + 1] = 0;
+                dest[4 * x + 2] = 0;
+                dest[4 * x + 3] = source[x];
+            }
+        }
+    }
+}
+
+void loadAlphaDataToNative(int width, int height, int depth,
+                           const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                           void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned char *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            memcpy(dest, source, width);
+        }
+    }
+}
+
+void loadAlphaFloatDataToRGBA(int width, int height, int depth,
+                              const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                              void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const float *source = NULL;
+    float *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = 0;
+                dest[4 * x + 1] = 0;
+                dest[4 * x + 2] = 0;
+                dest[4 * x + 3] = source[x];
+            }
+        }
+    }
+}
+
+void loadAlphaHalfFloatDataToRGBA(int width, int height, int depth,
+                                  const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                                  void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned short *source = NULL;
+    unsigned short *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = 0;
+                dest[4 * x + 1] = 0;
+                dest[4 * x + 2] = 0;
+                dest[4 * x + 3] = source[x];
+            }
+        }
+    }
+}
+
+void loadLuminanceDataToNative(int width, int height, int depth,
+                               const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                               void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned char *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            memcpy(dest, source, width);
+        }
+    }
+}
+
+void loadLuminanceDataToBGRA(int width, int height, int depth,
+                             const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                             void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned char *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = source[x];
+                dest[4 * x + 1] = source[x];
+                dest[4 * x + 2] = source[x];
+                dest[4 * x + 3] = 0xFF;
+            }
+        }
+    }
+}
+
+void loadLuminanceFloatDataToRGBA(int width, int height, int depth,
+                                  const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                                  void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const float *source = NULL;
+    float *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = source[x];
+                dest[4 * x + 1] = source[x];
+                dest[4 * x + 2] = source[x];
+                dest[4 * x + 3] = 1.0f;
+            }
+        }
+    }
+}
+
+void loadLuminanceFloatDataToRGB(int width, int height, int depth,
+                                 const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                                 void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const float *source = NULL;
+    float *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[3 * x + 0] = source[x];
+                dest[3 * x + 1] = source[x];
+                dest[3 * x + 2] = source[x];
+            }
+        }
+    }
+}
+
+void loadLuminanceHalfFloatDataToRGBA(int width, int height, int depth,
+                                      const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                                      void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned short *source = NULL;
+    unsigned short *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = source[x];
+                dest[4 * x + 1] = source[x];
+                dest[4 * x + 2] = source[x];
+                dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
+            }
+        }
+    }
+}
+
+void loadLuminanceAlphaDataToNative(int width, int height, int depth,
+                                    const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                                    void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned char *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+
+            memcpy(dest, source, width * 2);
+        }
+    }
+}
+
+void loadLuminanceAlphaDataToBGRA(int width, int height, int depth,
+                                  const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                                  void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned char *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = source[2*x+0];
+                dest[4 * x + 1] = source[2*x+0];
+                dest[4 * x + 2] = source[2*x+0];
+                dest[4 * x + 3] = source[2*x+1];
+            }
+        }
+    }
+}
+
+void loadLuminanceAlphaFloatDataToRGBA(int width, int height, int depth,
+                                       const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                                       void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const float *source = NULL;
+    float *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = source[2*x+0];
+                dest[4 * x + 1] = source[2*x+0];
+                dest[4 * x + 2] = source[2*x+0];
+                dest[4 * x + 3] = source[2*x+1];
+            }
+        }
+    }
+}
+
+void loadLuminanceAlphaHalfFloatDataToRGBA(int width, int height, int depth,
+                                           const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                                           void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned short *source = NULL;
+    unsigned short *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = source[2*x+0];
+                dest[4 * x + 1] = source[2*x+0];
+                dest[4 * x + 2] = source[2*x+0];
+                dest[4 * x + 3] = source[2*x+1];
+            }
+        }
+    }
+}
+
+void loadRGBUByteDataToBGRX(int width, int height, int depth,
+                            const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                            void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned char *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = source[x * 3 + 2];
+                dest[4 * x + 1] = source[x * 3 + 1];
+                dest[4 * x + 2] = source[x * 3 + 0];
+                dest[4 * x + 3] = 0xFF;
+            }
+        }
+    }
+}
+
+void loadRGBUByteDataToRGBA(int width, int height, int depth,
+                            const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                            void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned char *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = source[x * 3 + 0];
+                dest[4 * x + 1] = source[x * 3 + 1];
+                dest[4 * x + 2] = source[x * 3 + 2];
+                dest[4 * x + 3] = 0xFF;
+            }
+        }
+    }
+}
+
+void loadRGB565DataToBGRA(int width, int height, int depth,
+                          const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                          void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned short *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                unsigned short rgba = source[x];
+                dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
+                dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
+                dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+                dest[4 * x + 3] = 0xFF;
+            }
+        }
+    }
+}
+
+void loadRGB565DataToRGBA(int width, int height, int depth,
+                          const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                          void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned short *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                unsigned short rgba = source[x];
+                dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+                dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
+                dest[4 * x + 2] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
+                dest[4 * x + 3] = 0xFF;
+            }
+        }
+    }
+}
+
+void loadRGBFloatDataToRGBA(int width, int height, int depth,
+                            const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                            void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const float *source = NULL;
+    float *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = source[x * 3 + 0];
+                dest[4 * x + 1] = source[x * 3 + 1];
+                dest[4 * x + 2] = source[x * 3 + 2];
+                dest[4 * x + 3] = 1.0f;
+            }
+        }
+    }
+}
+
+void loadRGBFloatDataToNative(int width, int height, int depth,
+                              const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                              void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const float *source = NULL;
+    float *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+            memcpy(dest, source, width * 12);
+        }
+    }
+}
+
+void loadRGBHalfFloatDataToRGBA(int width, int height, int depth,
+                                const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                                void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned short *source = NULL;
+    unsigned short *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                dest[4 * x + 0] = source[x * 3 + 0];
+                dest[4 * x + 1] = source[x * 3 + 1];
+                dest[4 * x + 2] = source[x * 3 + 2];
+                dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
+            }
+        }
+    }
+}
+
+void loadRGBAUByteDataToBGRA(int width, int height, int depth,
+                             const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                             void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned int *source = NULL;
+    unsigned int *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned int>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch);
+
+            for (int x = 0; x < width; x++)
+            {
+                unsigned int rgba = source[x];
+                dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+            }
+        }
+    }
+}
+
+void loadRGBAUByteDataToNative(int width, int height, int depth,
+                               const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                               void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned int *source = NULL;
+    unsigned int *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned int>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch);
+
+            memcpy(dest, source, width * 4);
+        }
+    }
+}
+
+void loadRGBA4444DataToBGRA(int width, int height, int depth,
+                            const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                            void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned short *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                unsigned short rgba = source[x];
+                dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
+                dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
+                dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
+                dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
+            }
+        }
+    }
+}
+
+void loadRGBA4444DataToRGBA(int width, int height, int depth,
+                            const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                            void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned short *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                unsigned short rgba = source[x];
+                dest[4 * x + 0] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
+                dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
+                dest[4 * x + 2] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
+                dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
+            }
+        }
+    }
+}
+
+void loadRGBA5551DataToBGRA(int width, int height, int depth,
+                            const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                            void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned short *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                unsigned short rgba = source[x];
+                dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
+                dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
+                dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+                dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
+            }
+        }
+    }
+}
+void loadRGBA5551DataToRGBA(int width, int height, int depth,
+                            const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                            void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned short *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            for (int x = 0; x < width; x++)
+            {
+                unsigned short rgba = source[x];
+                dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+                dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
+                dest[4 * x + 2] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
+                dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
+            }
+        }
+    }
+}
+
+void loadRGBAFloatDataToRGBA(int width, int height, int depth,
+                             const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                             void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const float *source = NULL;
+    float *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+            memcpy(dest, source, width * 16);
+        }
+    }
+}
+
+void loadRGBAHalfFloatDataToRGBA(int width, int height, int depth,
+                                 const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                                 void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned char *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            memcpy(dest, source, width * 8);
+        }
+    }
+}
+
+void loadBGRADataToBGRA(int width, int height, int depth,
+                        const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
+                        void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch)
+{
+    const unsigned char *source = NULL;
+    unsigned char *dest = NULL;
+
+    for (int z = 0; z < depth; z++)
+    {
+        for (int y = 0; y < height; y++)
+        {
+            source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch);
+            dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch);
+            memcpy(dest, source, width*4);
+        }
+    }
+}
+
+}