Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
diff --git a/src/libANGLE/renderer/ProgramImpl.h b/src/libANGLE/renderer/ProgramImpl.h
index 6ad9999..58ef389 100644
--- a/src/libANGLE/renderer/ProgramImpl.h
+++ b/src/libANGLE/renderer/ProgramImpl.h
@@ -21,7 +21,7 @@
{
class Context;
struct ProgramLinkedResources;
-}
+} // namespace gl
namespace sh
{
@@ -70,8 +70,8 @@
gl::InfoLog &infoLog,
gl::BinaryInputStream *stream) = 0;
virtual void save(const gl::Context *context, gl::BinaryOutputStream *stream) = 0;
- virtual void setBinaryRetrievableHint(bool retrievable) = 0;
- virtual void setSeparable(bool separable) = 0;
+ virtual void setBinaryRetrievableHint(bool retrievable) = 0;
+ virtual void setSeparable(bool separable) = 0;
virtual std::unique_ptr<LinkEvent> link(const gl::Context *context,
const gl::ProgramLinkedResources &resources,
@@ -82,32 +82,59 @@
virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
- virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
- virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
- virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
- virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) = 0;
+ virtual void setUniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) = 0;
+ virtual void setUniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) = 0;
+ virtual void setUniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) = 0;
+ virtual void setUniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) = 0;
+ virtual void setUniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) = 0;
+ virtual void setUniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) = 0;
+ virtual void setUniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) = 0;
+ virtual void setUniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) = 0;
// Done in the back-end to avoid having to keep a system copy of uniform data.
virtual void getUniformfv(const gl::Context *context,
GLint location,
- GLfloat *params) const = 0;
+ GLfloat *params) const = 0;
virtual void getUniformiv(const gl::Context *context, GLint location, GLint *params) const = 0;
virtual void getUniformuiv(const gl::Context *context,
GLint location,
- GLuint *params) const = 0;
+ GLuint *params) const = 0;
// CHROMIUM_path_rendering
// Set parameters to control fragment shader input variable interpolation
@@ -122,8 +149,7 @@
virtual void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations,
std::vector<gl::SamplerBinding> *samplerBindings,
std::vector<gl::ImageBinding> *imageBindings)
- {
- }
+ {}
const gl::ProgramState &getState() const { return mState; }
@@ -142,4 +168,4 @@
} // namespace rx
-#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_
+#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_