Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
index 15b0cf0..6443801 100644
--- a/src/libANGLE/renderer/d3d/ProgramD3D.cpp
+++ b/src/libANGLE/renderer/d3d/ProgramD3D.cpp
@@ -274,9 +274,7 @@
}
}
-D3DUniform::~D3DUniform()
-{
-}
+D3DUniform::~D3DUniform() {}
unsigned int D3DUniform::getArraySizeProduct() const
{
@@ -332,9 +330,7 @@
// D3DVarying Implementation
-D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
-{
-}
+D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0) {}
D3DVarying::D3DVarying(const std::string &semanticNameIn,
unsigned int semanticIndexIn,
@@ -344,8 +340,7 @@
semanticIndex(semanticIndexIn),
componentCount(componentCountIn),
outputSlot(outputSlotIn)
-{
-}
+{}
// ProgramD3DMetadata Implementation
@@ -358,8 +353,7 @@
mUsesViewScale(renderer->presentPathFastEnabled()),
mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
mAttachedShaders(attachedShaders)
-{
-}
+{}
int ProgramD3DMetadata::getRendererMajorShaderModel() const
{
@@ -465,8 +459,7 @@
const Signature &signature,
ShaderExecutableD3D *shaderExecutable)
: mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
-{
-}
+{}
ProgramD3D::VertexExecutable::~VertexExecutable()
{
@@ -533,8 +526,7 @@
ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
ShaderExecutableD3D *shaderExecutable)
: mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
-{
-}
+{}
ProgramD3D::PixelExecutable::~PixelExecutable()
{
@@ -543,12 +535,9 @@
ProgramD3D::Sampler::Sampler()
: active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
-{
-}
+{}
-ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
-{
-}
+ProgramD3D::Image::Image() : active(false), logicalImageUnit(0) {}
unsigned int ProgramD3D::mCurrentSerial = 1;
@@ -1226,13 +1215,9 @@
}
}
-void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
-{
-}
+void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */) {}
-void ProgramD3D::setSeparable(bool /* separable */)
-{
-}
+void ProgramD3D::setSeparable(bool /* separable */) {}
angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
d3d::Context *context,
@@ -1469,8 +1454,7 @@
public:
GetGeometryExecutableTask(ProgramD3D *program, const gl::Caps &caps)
: GetExecutableTask(program), mCaps(caps)
- {
- }
+ {}
angle::Result run() override
{
@@ -1523,8 +1507,7 @@
mUseGS(useGS),
mVertexShader(vertexShader),
mFragmentShader(fragmentShader)
- {
- }
+ {}
angle::Result wait(const gl::Context *context) override
{
@@ -1911,7 +1894,7 @@
uniformBlockIndex++)
{
const D3DInterfaceBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
- GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
+ GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
// Unnecessary to apply an unreferenced standard or shared UBO
for (gl::ShaderType shaderType : gl::AllShaderTypes())