Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/ProgramVk.cpp b/src/libANGLE/renderer/vulkan/ProgramVk.cpp
index a40ae69..fc5276c 100644
--- a/src/libANGLE/renderer/vulkan/ProgramVk.cpp
+++ b/src/libANGLE/renderer/vulkan/ProgramVk.cpp
@@ -138,9 +138,7 @@
} // anonymous namespace
// ProgramVk::ShaderInfo implementation.
-ProgramVk::ShaderInfo::ShaderInfo()
-{
-}
+ProgramVk::ShaderInfo::ShaderInfo() {}
ProgramVk::ShaderInfo::~ShaderInfo() = default;
@@ -189,8 +187,7 @@
ProgramVk::DefaultUniformBlock::DefaultUniformBlock()
: storage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
kUniformBlockDynamicBufferMinSize)
-{
-}
+{}
ProgramVk::DefaultUniformBlock::~DefaultUniformBlock() = default;
@@ -543,7 +540,7 @@
ASSERT(shaderType != gl::ShaderType::InvalidEnum);
const DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
- const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
+ const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
ASSERT(linkedUniform.typeInfo->componentType == entryPointType ||
linkedUniform.typeInfo->componentType == gl::VariableBoolVectorType(entryPointType));