Reformat all cpp and h files.

This applies git cl format --full to all ANGLE sources.

Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
diff --git a/src/tests/gl_tests/CubeMapTextureTest.cpp b/src/tests/gl_tests/CubeMapTextureTest.cpp
index 98f864e..4522797 100644
--- a/src/tests/gl_tests/CubeMapTextureTest.cpp
+++ b/src/tests/gl_tests/CubeMapTextureTest.cpp
@@ -56,20 +56,16 @@
     GLint mColorLocation;
 };
 
-// Verify that rendering to the faces of a cube map consecutively will correctly render to each face.
+// Verify that rendering to the faces of a cube map consecutively will correctly render to each
+// face.
 TEST_P(CubeMapTextureTest, RenderToFacesConsecutively)
 {
     // TODO: Diagnose and fix. http://anglebug.com/2954
     ANGLE_SKIP_TEST_IF(IsVulkan() && IsIntel() && IsWindows());
 
-    const GLfloat faceColors[] =
-    {
-        1.0f, 0.0f, 0.0f, 1.0f,
-        0.0f, 1.0f, 0.0f, 1.0f,
-        0.0f, 0.0f, 1.0f, 1.0f,
-        1.0f, 1.0f, 0.0f, 1.0f,
-        1.0f, 0.0f, 1.0f, 1.0f,
-        0.0f, 1.0f, 1.0f, 1.0f,
+    const GLfloat faceColors[] = {
+        1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
+        1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f,
     };
 
     GLuint tex = 0;
@@ -89,7 +85,8 @@
 
     for (GLenum face = 0; face < 6; face++)
     {
-        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, tex, 0);
+        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+                               GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, tex, 0);
         EXPECT_GL_NO_ERROR();
 
         glUseProgram(mProgram);
@@ -103,11 +100,13 @@
 
     for (GLenum face = 0; face < 6; face++)
     {
-        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, tex, 0);
+        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+                               GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, tex, 0);
         EXPECT_GL_NO_ERROR();
 
         const GLfloat *faceColor = faceColors + (face * 4);
-        EXPECT_PIXEL_EQ(0, 0, faceColor[0] * 255, faceColor[1] * 255, faceColor[2] * 255, faceColor[3] * 255);
+        EXPECT_PIXEL_EQ(0, 0, faceColor[0] * 255, faceColor[1] * 255, faceColor[2] * 255,
+                        faceColor[3] * 255);
         EXPECT_GL_NO_ERROR();
     }
 
@@ -117,7 +116,8 @@
     EXPECT_GL_NO_ERROR();
 }
 
-// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
 ANGLE_INSTANTIATE_TEST(CubeMapTextureTest,
                        ES2_D3D11(),
                        ES2_D3D11_FL10_0(),