Reformat all cpp and h files.

This applies git cl format --full to all ANGLE sources.

Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
index 95461c9..7e7a3cd 100644
--- a/src/tests/gl_tests/TextureTest.cpp
+++ b/src/tests/gl_tests/TextureTest.cpp
@@ -231,11 +231,17 @@
         // clang-format on
 
         GLenum imageFormats[] = {
-            GL_R32F, GL_RG32F, GL_RGB32F, GL_RGBA32F,
+            GL_R32F,
+            GL_RG32F,
+            GL_RGB32F,
+            GL_RGBA32F,
         };
 
         GLenum sourceUnsizedFormats[] = {
-            GL_RED, GL_RG, GL_RGB, GL_RGBA,
+            GL_RED,
+            GL_RG,
+            GL_RGB,
+            GL_RGBA,
         };
 
         GLuint textures[2];
@@ -515,8 +521,7 @@
           mTextureCube(0),
           mTexture2DUniformLocation(-1),
           mTextureCubeUniformLocation(-1)
-    {
-    }
+    {}
 
     std::string getFragmentShaderSource() override
     {
@@ -583,8 +588,7 @@
           mTexture2DB(0),
           mTexture0UniformLocation(-1),
           mTexture1UniformLocation(-1)
-    {
-    }
+    {}
 
     std::string getFragmentShaderSource() override
     {
@@ -743,8 +747,7 @@
           mTexture2DB(0),
           mTexture0Location(-1),
           mTexture1Location(-1)
-    {
-    }
+    {}
 
     std::string getVertexShaderSource() override
     {
@@ -859,8 +862,7 @@
           mTextureShadowUniformLocation(-1),
           mTexture3DUniformLocation(-1),
           mDepthRefUniformLocation(-1)
-    {
-    }
+    {}
 
     std::string getVertexShaderSource() override
     {
@@ -940,8 +942,7 @@
           mTexture2DShadowUniformLocation(-1),
           mTextureCubeShadowUniformLocation(-1),
           mDepthRefUniformLocation(-1)
-    {
-    }
+    {}
 
     std::string getVertexShaderSource() override
     {