Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
index 95461c9..7e7a3cd 100644
--- a/src/tests/gl_tests/TextureTest.cpp
+++ b/src/tests/gl_tests/TextureTest.cpp
@@ -231,11 +231,17 @@
// clang-format on
GLenum imageFormats[] = {
- GL_R32F, GL_RG32F, GL_RGB32F, GL_RGBA32F,
+ GL_R32F,
+ GL_RG32F,
+ GL_RGB32F,
+ GL_RGBA32F,
};
GLenum sourceUnsizedFormats[] = {
- GL_RED, GL_RG, GL_RGB, GL_RGBA,
+ GL_RED,
+ GL_RG,
+ GL_RGB,
+ GL_RGBA,
};
GLuint textures[2];
@@ -515,8 +521,7 @@
mTextureCube(0),
mTexture2DUniformLocation(-1),
mTextureCubeUniformLocation(-1)
- {
- }
+ {}
std::string getFragmentShaderSource() override
{
@@ -583,8 +588,7 @@
mTexture2DB(0),
mTexture0UniformLocation(-1),
mTexture1UniformLocation(-1)
- {
- }
+ {}
std::string getFragmentShaderSource() override
{
@@ -743,8 +747,7 @@
mTexture2DB(0),
mTexture0Location(-1),
mTexture1Location(-1)
- {
- }
+ {}
std::string getVertexShaderSource() override
{
@@ -859,8 +862,7 @@
mTextureShadowUniformLocation(-1),
mTexture3DUniformLocation(-1),
mDepthRefUniformLocation(-1)
- {
- }
+ {}
std::string getVertexShaderSource() override
{
@@ -940,8 +942,7 @@
mTexture2DShadowUniformLocation(-1),
mTextureCubeShadowUniformLocation(-1),
mDepthRefUniformLocation(-1)
- {
- }
+ {}
std::string getVertexShaderSource() override
{