Make egl::Surface independent of the Renderer implementation.
TRAC #21926
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1427 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 646baed..7b61c08 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -1924,7 +1924,7 @@
GLint alwaysFront = !isTriangleMode(drawMode);
programBinary->setUniform1iv(pointsOrLines, 1, &alwaysFront);
- const gl::Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();
+ const gl::Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();
unsigned int depthSize = depthbuffer ? depthbuffer->getDepthSize() : 0;
mRenderer->setRasterizerState(mState.rasterizer, depthSize);
@@ -4076,16 +4076,4 @@
return gl::getContext();
}
-rx::SwapChain *glCreateSwapChain(rx::Renderer9 *renderer, HWND window, HANDLE shareHandle,
- GLenum backBufferFormat, GLenum depthBufferFormat)
-{
- return new rx::SwapChain(renderer, window, shareHandle, backBufferFormat, depthBufferFormat);
-}
-
-void glDestroySwapChain(rx::SwapChain *swapChain)
-{
- delete swapChain;
-}
-
-
}