Make egl::Surface independent of the Renderer implementation.

TRAC #21926
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1427 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 646baed..7b61c08 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -1924,7 +1924,7 @@
     GLint alwaysFront = !isTriangleMode(drawMode);
     programBinary->setUniform1iv(pointsOrLines, 1, &alwaysFront);
 
-    const gl::Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();

+    const gl::Renderbuffer *depthbuffer = framebufferObject->getDepthbuffer();
     unsigned int depthSize = depthbuffer ? depthbuffer->getDepthSize() : 0;
 
     mRenderer->setRasterizerState(mState.rasterizer, depthSize);
@@ -4076,16 +4076,4 @@
     return gl::getContext();
 }
 
-rx::SwapChain *glCreateSwapChain(rx::Renderer9 *renderer, HWND window, HANDLE shareHandle,
-                                       GLenum backBufferFormat, GLenum depthBufferFormat)
-{
-    return new rx::SwapChain(renderer, window, shareHandle, backBufferFormat, depthBufferFormat);
-}
-
-void glDestroySwapChain(rx::SwapChain *swapChain)
-{
-    delete swapChain;
-}
-
-
 }