Move sampler state setting to the Renderer
Trac #21727
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1336 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ResourceManager.h b/src/libGLESv2/ResourceManager.h
index ae4f1b0..3c9c568 100644
--- a/src/libGLESv2/ResourceManager.h
+++ b/src/libGLESv2/ResourceManager.h
@@ -20,6 +20,7 @@
#endif
#include "common/angleutils.h"
+#include "libGLESv2/EnumTypes.h"
#include "libGLESv2/HandleAllocator.h"
namespace gl
@@ -30,21 +31,6 @@
class Texture;
class Renderbuffer;
-enum TextureType
-{
- TEXTURE_2D,
- TEXTURE_CUBE,
-
- TEXTURE_TYPE_COUNT,
- TEXTURE_UNKNOWN
-};
-
-enum SamplerType
-{
- SAMPLER_PIXEL,
- SAMPLER_VERTEX
-};
-
class ResourceManager
{
public: