Fix float texture support test

Trac #19573
Issue=281
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@957 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libEGL/Display.cpp b/src/libEGL/Display.cpp
index 9b685e4..f79d4b8 100644
--- a/src/libEGL/Display.cpp
+++ b/src/libEGL/Display.cpp
@@ -1001,7 +1001,7 @@
                   SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
                                                      D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
 
-    if (!filtering && !renderable)
+    if (!*filtering && !*renderable)
     {
         return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, 
                                                   D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
@@ -1029,7 +1029,7 @@
                  SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
                                                     D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
 
-    if (!filtering && !renderable)
+    if (!*filtering && !*renderable)
     {
         return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, 
                                                   D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&