Be more explicit about floating-point format support.

TRAC #16284
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@839 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libEGL/Display.cpp b/src/libEGL/Display.cpp
index 373a970..8ac20ab 100644
--- a/src/libEGL/Display.cpp
+++ b/src/libEGL/Display.cpp
@@ -839,7 +839,7 @@
     return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5));
 }
 
-bool Display::getFloatTextureSupport(bool *filtering, bool *renderable)
+bool Display::getFloat32TextureSupport(bool *filtering, bool *renderable)
 {
     D3DDISPLAYMODE currentDisplayMode;
     mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
@@ -867,7 +867,7 @@
     }
 }
 
-bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable)
+bool Display::getFloat16TextureSupport(bool *filtering, bool *renderable)
 {
     D3DDISPLAYMODE currentDisplayMode;
     mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);