Use directory qualified #include files
Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 7deef0c..1fae330 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -8,13 +8,14 @@
// VertexShader and FragmentShader. Implements GL shader objects and related
// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
-#include "Shader.h"
+#include "libGLESv2/Shader.h"
-#include "main.h"
#include "GLSLANG/Shaderlang.h"
#include "compiler/OutputHLSL.h"
#include "common/debug.h"
+#include "libGLESv2/main.h"
+
namespace gl
{
void *Shader::mFragmentCompiler = NULL;