Use directory qualified #include files

Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 7deef0c..1fae330 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -8,13 +8,14 @@
 // VertexShader and FragmentShader. Implements GL shader objects and related
 // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
 
-#include "Shader.h"
+#include "libGLESv2/Shader.h"
 
-#include "main.h"
 #include "GLSLANG/Shaderlang.h"
 #include "compiler/OutputHLSL.h"
 #include "common/debug.h"
 
+#include "libGLESv2/main.h"
+
 namespace gl
 {
 void *Shader::mFragmentCompiler = NULL;