blob: 86b7eca0f403ef9c1f87cbaa488c9fea4efbfb73 [file] [log] [blame]
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CommandGraph:
// Deferred work constructed by GL calls, that will later be flushed to Vulkan.
//
#include "libANGLE/renderer/vulkan/CommandGraph.h"
#include "libANGLE/renderer/vulkan/RenderTargetVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "libANGLE/renderer/vulkan/vk_format_utils.h"
namespace rx
{
namespace vk
{
namespace
{
Error InitAndBeginCommandBuffer(VkDevice device,
const CommandPool &commandPool,
const VkCommandBufferInheritanceInfo &inheritanceInfo,
VkCommandBufferUsageFlags flags,
CommandBuffer *commandBuffer)
{
ASSERT(!commandBuffer->valid());
VkCommandBufferAllocateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
createInfo.pNext = nullptr;
createInfo.commandPool = commandPool.getHandle();
createInfo.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
createInfo.commandBufferCount = 1;
ANGLE_TRY(commandBuffer->init(device, createInfo));
VkCommandBufferBeginInfo beginInfo;
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.pNext = nullptr;
beginInfo.flags = flags | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
beginInfo.pInheritanceInfo = &inheritanceInfo;
ANGLE_TRY(commandBuffer->begin(beginInfo));
return NoError();
}
} // anonymous namespace
// CommandGraphNode implementation.
CommandGraphNode::CommandGraphNode() : mHasChildren(false), mVisitedState(VisitedState::Unvisited)
{
}
CommandGraphNode::~CommandGraphNode()
{
mRenderPassFramebuffer.setHandle(VK_NULL_HANDLE);
// Command buffers are managed by the command pool, so don't need to be freed.
mOutsideRenderPassCommands.releaseHandle();
mInsideRenderPassCommands.releaseHandle();
}
CommandBuffer *CommandGraphNode::getOutsideRenderPassCommands()
{
ASSERT(!mHasChildren);
return &mOutsideRenderPassCommands;
}
CommandBuffer *CommandGraphNode::getInsideRenderPassCommands()
{
ASSERT(!mHasChildren);
return &mInsideRenderPassCommands;
}
Error CommandGraphNode::beginOutsideRenderPassRecording(VkDevice device,
const CommandPool &commandPool,
CommandBuffer **commandsOut)
{
ASSERT(!mHasChildren);
VkCommandBufferInheritanceInfo inheritanceInfo;
inheritanceInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
inheritanceInfo.pNext = nullptr;
inheritanceInfo.renderPass = VK_NULL_HANDLE;
inheritanceInfo.subpass = 0;
inheritanceInfo.framebuffer = VK_NULL_HANDLE;
inheritanceInfo.occlusionQueryEnable = VK_FALSE;
inheritanceInfo.queryFlags = 0;
inheritanceInfo.pipelineStatistics = 0;
ANGLE_TRY(InitAndBeginCommandBuffer(device, commandPool, inheritanceInfo, 0,
&mOutsideRenderPassCommands));
*commandsOut = &mOutsideRenderPassCommands;
return NoError();
}
Error CommandGraphNode::beginInsideRenderPassRecording(RendererVk *renderer,
CommandBuffer **commandsOut)
{
ASSERT(!mHasChildren);
// Get a compatible RenderPass from the cache so we can initialize the inheritance info.
// TODO(jmadill): Support query for compatible/conformant render pass. htto://anglebug.com/2361
RenderPass *compatibleRenderPass;
ANGLE_TRY(renderer->getCompatibleRenderPass(mRenderPassDesc, &compatibleRenderPass));
VkCommandBufferInheritanceInfo inheritanceInfo;
inheritanceInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
inheritanceInfo.pNext = nullptr;
inheritanceInfo.renderPass = compatibleRenderPass->getHandle();
inheritanceInfo.subpass = 0;
inheritanceInfo.framebuffer = mRenderPassFramebuffer.getHandle();
inheritanceInfo.occlusionQueryEnable = VK_FALSE;
inheritanceInfo.queryFlags = 0;
inheritanceInfo.pipelineStatistics = 0;
ANGLE_TRY(InitAndBeginCommandBuffer(
renderer->getDevice(), renderer->getCommandPool(), inheritanceInfo,
VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &mInsideRenderPassCommands));
*commandsOut = &mInsideRenderPassCommands;
return NoError();
}
void CommandGraphNode::storeRenderPassInfo(const Framebuffer &framebuffer,
const gl::Rectangle renderArea,
const std::vector<VkClearValue> &clearValues)
{
mRenderPassFramebuffer.setHandle(framebuffer.getHandle());
mRenderPassRenderArea = renderArea;
std::copy(clearValues.begin(), clearValues.end(), mRenderPassClearValues.begin());
}
void CommandGraphNode::appendColorRenderTarget(Serial serial, RenderTargetVk *colorRenderTarget)
{
mRenderPassDesc.packColorAttachment(*colorRenderTarget->image);
colorRenderTarget->resource->onWriteResource(this, serial);
}
void CommandGraphNode::appendDepthStencilRenderTarget(Serial serial,
RenderTargetVk *depthStencilRenderTarget)
{
mRenderPassDesc.packDepthStencilAttachment(*depthStencilRenderTarget->image);
depthStencilRenderTarget->resource->onWriteResource(this, serial);
}
// static
void CommandGraphNode::SetHappensBeforeDependency(CommandGraphNode *beforeNode,
CommandGraphNode *afterNode)
{
afterNode->mParents.emplace_back(beforeNode);
beforeNode->setHasChildren();
ASSERT(beforeNode != afterNode && !beforeNode->isChildOf(afterNode));
}
// static
void CommandGraphNode::SetHappensBeforeDependencies(
const std::vector<CommandGraphNode *> &beforeNodes,
CommandGraphNode *afterNode)
{
afterNode->mParents.insert(afterNode->mParents.end(), beforeNodes.begin(), beforeNodes.end());
// TODO(jmadill): is there a faster way to do this?
for (CommandGraphNode *beforeNode : beforeNodes)
{
beforeNode->setHasChildren();
ASSERT(beforeNode != afterNode && !beforeNode->isChildOf(afterNode));
}
}
bool CommandGraphNode::hasParents() const
{
return !mParents.empty();
}
void CommandGraphNode::setHasChildren()
{
mHasChildren = true;
}
bool CommandGraphNode::hasChildren() const
{
return mHasChildren;
}
// Do not call this in anything but testing code, since it's slow.
bool CommandGraphNode::isChildOf(CommandGraphNode *parent)
{
std::set<CommandGraphNode *> visitedList;
std::vector<CommandGraphNode *> openList;
openList.insert(openList.begin(), mParents.begin(), mParents.end());
while (!openList.empty())
{
CommandGraphNode *current = openList.back();
openList.pop_back();
if (visitedList.count(current) == 0)
{
if (current == parent)
{
return true;
}
visitedList.insert(current);
openList.insert(openList.end(), current->mParents.begin(), current->mParents.end());
}
}
return false;
}
VisitedState CommandGraphNode::visitedState() const
{
return mVisitedState;
}
void CommandGraphNode::visitParents(std::vector<CommandGraphNode *> *stack)
{
ASSERT(mVisitedState == VisitedState::Unvisited);
stack->insert(stack->end(), mParents.begin(), mParents.end());
mVisitedState = VisitedState::Ready;
}
Error CommandGraphNode::visitAndExecute(VkDevice device,
Serial serial,
RenderPassCache *renderPassCache,
CommandBuffer *primaryCommandBuffer)
{
if (mOutsideRenderPassCommands.valid())
{
mOutsideRenderPassCommands.end();
primaryCommandBuffer->executeCommands(1, &mOutsideRenderPassCommands);
}
if (mInsideRenderPassCommands.valid())
{
// Pull a compatible RenderPass from the cache.
// TODO(jmadill): Insert real ops and layout transitions.
RenderPass *renderPass = nullptr;
ANGLE_TRY(
renderPassCache->getCompatibleRenderPass(device, serial, mRenderPassDesc, &renderPass));
mInsideRenderPassCommands.end();
VkRenderPassBeginInfo beginInfo;
beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
beginInfo.pNext = nullptr;
beginInfo.renderPass = renderPass->getHandle();
beginInfo.framebuffer = mRenderPassFramebuffer.getHandle();
beginInfo.renderArea.offset.x = static_cast<uint32_t>(mRenderPassRenderArea.x);
beginInfo.renderArea.offset.y = static_cast<uint32_t>(mRenderPassRenderArea.y);
beginInfo.renderArea.extent.width = static_cast<uint32_t>(mRenderPassRenderArea.width);
beginInfo.renderArea.extent.height = static_cast<uint32_t>(mRenderPassRenderArea.height);
beginInfo.clearValueCount = mRenderPassDesc.attachmentCount();
beginInfo.pClearValues = mRenderPassClearValues.data();
primaryCommandBuffer->beginRenderPass(beginInfo,
VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
primaryCommandBuffer->executeCommands(1, &mInsideRenderPassCommands);
primaryCommandBuffer->endRenderPass();
}
mVisitedState = VisitedState::Visited;
return NoError();
}
// CommandGraph implementation.
CommandGraph::CommandGraph()
{
}
CommandGraph::~CommandGraph()
{
ASSERT(empty());
}
CommandGraphNode *CommandGraph::allocateNode()
{
// TODO(jmadill): Use a pool allocator for the CPU node allocations.
CommandGraphNode *newCommands = new CommandGraphNode();
mNodes.emplace_back(newCommands);
return newCommands;
}
Error CommandGraph::submitCommands(VkDevice device,
Serial serial,
RenderPassCache *renderPassCache,
CommandPool *commandPool,
CommandBuffer *primaryCommandBufferOut)
{
VkCommandBufferAllocateInfo primaryInfo;
primaryInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
primaryInfo.pNext = nullptr;
primaryInfo.commandPool = commandPool->getHandle();
primaryInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
primaryInfo.commandBufferCount = 1;
ANGLE_TRY(primaryCommandBufferOut->init(device, primaryInfo));
if (mNodes.empty())
{
return NoError();
}
std::vector<CommandGraphNode *> nodeStack;
VkCommandBufferBeginInfo beginInfo;
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.pNext = nullptr;
beginInfo.flags = 0;
beginInfo.pInheritanceInfo = nullptr;
ANGLE_TRY(primaryCommandBufferOut->begin(beginInfo));
for (CommandGraphNode *topLevelNode : mNodes)
{
// Only process commands that don't have child commands. The others will be pulled in
// automatically. Also skip commands that have already been visited.
if (topLevelNode->hasChildren() || topLevelNode->visitedState() != VisitedState::Unvisited)
continue;
nodeStack.push_back(topLevelNode);
while (!nodeStack.empty())
{
CommandGraphNode *node = nodeStack.back();
switch (node->visitedState())
{
case VisitedState::Unvisited:
node->visitParents(&nodeStack);
break;
case VisitedState::Ready:
ANGLE_TRY(node->visitAndExecute(device, serial, renderPassCache,
primaryCommandBufferOut));
nodeStack.pop_back();
break;
case VisitedState::Visited:
nodeStack.pop_back();
break;
default:
UNREACHABLE();
break;
}
}
}
ANGLE_TRY(primaryCommandBufferOut->end());
// TODO(jmadill): Use pool allocation so we don't need to deallocate command graph.
for (vk::CommandGraphNode *node : mNodes)
{
delete node;
}
mNodes.clear();
return NoError();
}
bool CommandGraph::empty() const
{
return mNodes.empty();
}
} // namespace vk
} // namespace rx