| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef TRANSLATOR_COMMON_BLOCKLAYOUTENCODER_H_ |
| #define TRANSLATOR_COMMON_BLOCKLAYOUTENCODER_H_ |
| |
| #include <vector> |
| |
| namespace sh |
| { |
| |
| struct Uniform; |
| struct BlockMemberInfo; |
| |
| class BlockLayoutEncoder |
| { |
| public: |
| BlockLayoutEncoder(std::vector<BlockMemberInfo> *blockInfoOut); |
| |
| void encodeFields(const std::vector<Uniform> &fields); |
| void encodeType(const Uniform &uniform); |
| size_t getBlockSize() { return mCurrentOffset * ComponentSize; } |
| |
| static const size_t ComponentSize = 4u; |
| static const unsigned int RegisterSize = 4u; |
| |
| protected: |
| size_t mCurrentOffset; |
| |
| void nextRegister(); |
| |
| virtual void enterAggregateType() = 0; |
| virtual void exitAggregateType() = 0; |
| virtual void getBlockLayoutInfo(const Uniform &uniform, int *arrayStrideOut, int *matrixStrideOut) = 0; |
| virtual void advanceOffset(const Uniform &uniform, int arrayStride, int matrixStride) = 0; |
| |
| private: |
| std::vector<BlockMemberInfo> *mBlockInfoOut; |
| }; |
| |
| // Block layout according to the std140 block layout |
| // See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification |
| |
| class Std140BlockEncoder : public BlockLayoutEncoder |
| { |
| public: |
| Std140BlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut); |
| |
| protected: |
| virtual void enterAggregateType(); |
| virtual void exitAggregateType(); |
| virtual void getBlockLayoutInfo(const Uniform &uniform, int *arrayStrideOut, int *matrixStrideOut); |
| virtual void advanceOffset(const Uniform &uniform, int arrayStride, int matrixStride); |
| }; |
| |
| } |
| |
| #endif // TRANSLATOR_COMMON_BLOCKLAYOUTENCODER_H_ |