Vulkan: Use minimal dirty bits in VertexArrayVk.
This should slightly reduce draw call overhead.
BUG=angleproject:1898
Change-Id: I0e515bf2868f237f1d6948c12942f8cb6637c0c0
Reviewed-on: https://chromium-review.googlesource.com/707690
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp b/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp
index 5d5497a..896dd56 100644
--- a/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp
+++ b/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp
@@ -12,12 +12,16 @@
#include "common/debug.h"
#include "libANGLE/Context.h"
+#include "libANGLE/renderer/vulkan/BufferVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
namespace rx
{
-VertexArrayVk::VertexArrayVk(const gl::VertexArrayState &state) : VertexArrayImpl(state)
+VertexArrayVk::VertexArrayVk(const gl::VertexArrayState &state)
+ : VertexArrayImpl(state),
+ mCurrentVertexBufferHandlesCache(state.getMaxAttribs(), VK_NULL_HANDLE),
+ mCurrentVkBuffersCache(state.getMaxAttribs(), nullptr)
{
}
@@ -30,9 +34,60 @@
{
ASSERT(dirtyBits.any());
+ // Invalidate current pipeline.
// TODO(jmadill): Use pipeline cache.
auto contextVk = GetImplAs<ContextVk>(context);
contextVk->invalidateCurrentPipeline();
+
+ // Rebuild current attribute buffers cache. This will fail horribly if the buffer changes.
+ // TODO(jmadill): Handle buffer storage changes.
+ const auto &attribs = mState.getVertexAttributes();
+ const auto &bindings = mState.getVertexBindings();
+
+ for (auto dirtyBit : dirtyBits)
+ {
+ if (dirtyBit == gl::VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER)
+ continue;
+
+ size_t attribIndex = gl::VertexArray::GetVertexIndexFromDirtyBit(dirtyBit);
+
+ const auto &attrib = attribs[attribIndex];
+ const auto &binding = bindings[attrib.bindingIndex];
+ if (attrib.enabled)
+ {
+ gl::Buffer *bufferGL = binding.getBuffer().get();
+
+ if (bufferGL)
+ {
+ BufferVk *bufferVk = GetImplAs<BufferVk>(bufferGL);
+ mCurrentVkBuffersCache[attribIndex] = bufferVk;
+ mCurrentVertexBufferHandlesCache[attribIndex] = bufferVk->getVkBuffer().getHandle();
+ }
+ else
+ {
+ mCurrentVkBuffersCache[attribIndex] = nullptr;
+ mCurrentVertexBufferHandlesCache[attribIndex] = VK_NULL_HANDLE;
+ }
+ }
+ else
+ {
+ UNIMPLEMENTED();
+ }
+ }
+}
+
+const std::vector<VkBuffer> &VertexArrayVk::getCurrentVertexBufferHandlesCache() const
+{
+ return mCurrentVertexBufferHandlesCache;
+}
+
+void VertexArrayVk::updateCurrentBufferSerials(const gl::AttributesMask &activeAttribsMask,
+ Serial serial)
+{
+ for (auto attribIndex : activeAttribsMask)
+ {
+ mCurrentVkBuffersCache[attribIndex]->setQueueSerial(serial);
+ }
}
} // namespace rx