Move the get maximum point size logic to Renderer9.

Trac #22413

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1737 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 4add147..19dae91 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -2120,7 +2120,7 @@
 
 float Context::getMaximumPointSize() const
 {
-    return mMajorShaderModel == 3 ? mMaximumPointSize : ALIASED_POINT_SIZE_RANGE_MAX_SM2;
+    return mMaximumPointSize;
 }
 
 int Context::getMaximumVaryingVectors() const