ES31: Remove support of GL_OES_geometry_shader in compiler
This patch intends to remove the support of GL_OES_geometry_shader
in ANGLE compiler.
To make the implementation simpler, currently we decide to only
support "GL_EXT_geometry_shader" as the extension string of geometry
shader in ANGLE.
This patch also updates all the related shaders in angle_unittests
into R"()" format.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ife9858abeedfb46b02c5c2fb1cda16fa27198511
Reviewed-on: https://chromium-review.googlesource.com/773451
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/compiler/translator/ShaderLang.cpp b/src/compiler/translator/ShaderLang.cpp
index eeb13f2..4da9409 100644
--- a/src/compiler/translator/ShaderLang.cpp
+++ b/src/compiler/translator/ShaderLang.cpp
@@ -203,7 +203,7 @@
resources->ARM_shader_framebuffer_fetch = 0;
resources->OVR_multiview = 0;
resources->EXT_YUV_target = 0;
- resources->OES_geometry_shader = 0;
+ resources->EXT_geometry_shader = 0;
resources->NV_draw_buffers = 0;