Add precompiled header support for the libGLESv2 project.

TRAC #22518

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index a863a79..6fc3f6b 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -1,3 +1,4 @@
+#include "precompiled.h"
 //
 // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
@@ -6,8 +7,6 @@
 
 // Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer.
 
-#include <D3Dcompiler.h>
-
 #include "libGLESv2/main.h"
 #include "libGLESv2/Buffer.h"
 #include "libGLESv2/Texture.h"
@@ -31,8 +30,6 @@
 
 #include "libEGL/Display.h"
 
-#include <sstream>
-
 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
 #define REF_RAST 0