Implement proper BGRA extension support on D3D11.
See GL_EXT_texture_format_BGRA8888.
TRAC #22410
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1771 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 4c72599..95a3fc4 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -92,6 +92,8 @@
mDriverConstantBufferVS = NULL;
mDriverConstantBufferPS = NULL;
+
+ mBGRATextureSupport = false;
}
Renderer11::~Renderer11()
@@ -228,6 +230,19 @@
initializeDevice();
+ // BGRA texture support is optional in feature levels 10 and 10_1
+ UINT formatSupport;
+ result = mDevice->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &formatSupport);
+ if (FAILED(result))
+ {
+ ERR("Error checking BGRA format support: 0x%08X", result);
+ }
+ else
+ {
+ const int flags = (D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET);
+ mBGRATextureSupport = (formatSupport & flags) == flags;
+ }
+
return EGL_SUCCESS;
}
@@ -1752,6 +1767,11 @@
return foo;
}
+bool Renderer11::getBGRATextureSupport() const
+{
+ return mBGRATextureSupport;
+}
+
bool Renderer11::getDXT1TextureSupport()
{
// TODO