Implement proper BGRA extension support on D3D11.

See GL_EXT_texture_format_BGRA8888.

TRAC #22410
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1771 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 460a391..830925b 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -2165,6 +2165,12 @@
     }
 }
 
+bool Renderer9::getBGRATextureSupport() const
+{
+    // DirectX 9 always supports BGRA
+    return true;
+}
+
 bool Renderer9::getDXT1TextureSupport()
 {
     return mDXT1TextureSupport;