TextureGL implementation.
BUG=angleproject:884
Change-Id: I877c0a9f753dacff96bbb82486bee71d1996ecb7
Reviewed-on: https://chromium-review.googlesource.com/252982
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/RendererGL.cpp b/src/libANGLE/renderer/gl/RendererGL.cpp
index 4229a5e..b0e2f3e 100644
--- a/src/libANGLE/renderer/gl/RendererGL.cpp
+++ b/src/libANGLE/renderer/gl/RendererGL.cpp
@@ -36,7 +36,7 @@
mStateManager(nullptr)
{
ASSERT(mFunctions);
- mStateManager = new StateManagerGL(mFunctions);
+ mStateManager = new StateManagerGL(mFunctions, getRendererCaps());
}
RendererGL::~RendererGL()
@@ -59,7 +59,7 @@
gl::Error RendererGL::drawArrays(const gl::Data &data, GLenum mode,
GLint first, GLsizei count, GLsizei instances)
{
- mStateManager->setDrawState(*data.state);
+ mStateManager->setDrawState(data);
mFunctions->drawArrays(mode, first, count);
return gl::Error(GL_NO_ERROR);
@@ -74,7 +74,7 @@
UNIMPLEMENTED();
}
- mStateManager->setDrawState(*data.state);
+ mStateManager->setDrawState(data);
mFunctions->drawElements(mode, count, type, indices);
return gl::Error(GL_NO_ERROR);
@@ -107,7 +107,7 @@
TextureImpl *RendererGL::createTexture(GLenum target)
{
- return new TextureGL();
+ return new TextureGL(target, mFunctions, mStateManager);
}
RenderbufferImpl *RendererGL::createRenderbuffer()