TextureGL implementation.

BUG=angleproject:884

Change-Id: I877c0a9f753dacff96bbb82486bee71d1996ecb7
Reviewed-on: https://chromium-review.googlesource.com/252982
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/TextureGL.cpp b/src/libANGLE/renderer/gl/TextureGL.cpp
index ad22400..5b4f04e 100644
--- a/src/libANGLE/renderer/gl/TextureGL.cpp
+++ b/src/libANGLE/renderer/gl/TextureGL.cpp
@@ -9,73 +9,194 @@
 #include "libANGLE/renderer/gl/TextureGL.h"
 
 #include "common/debug.h"
+#include "common/utilities.h"
 #include "libANGLE/State.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/gl/BufferGL.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
 
 namespace rx
 {
 
-TextureGL::TextureGL()
-    : TextureImpl()
-{}
+static void SetUnpackStateForTexImage(StateManagerGL *stateManager, const gl::PixelUnpackState &unpack)
+{
+    const gl::Buffer *unpackBuffer = unpack.pixelBuffer.get();
+    if (unpackBuffer != nullptr)
+    {
+        UNIMPLEMENTED();
+    }
+    if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
+    {
+        UNIMPLEMENTED();
+    }
+    stateManager->setPixelUnpackState(unpack.alignment, unpack.rowLength);
+}
+
+static bool UseTexImage2D(GLenum textureType)
+{
+    return textureType == GL_TEXTURE_2D || textureType == GL_TEXTURE_CUBE_MAP;
+}
+
+static bool UseTexImage3D(GLenum textureType)
+{
+    return textureType == GL_TEXTURE_2D_ARRAY || textureType == GL_TEXTURE_3D;
+}
+
+static bool CompatableTextureTarget(GLenum textureType, GLenum textureTarget)
+{
+    if (textureType != GL_TEXTURE_CUBE_MAP)
+    {
+        return textureType == textureTarget;
+    }
+    else
+    {
+        return gl::IsCubeMapTextureTarget(textureType);
+    }
+}
+
+TextureGL::TextureGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager)
+    : TextureImpl(),
+      mTextureType(type),
+      mFunctions(functions),
+      mStateManager(stateManager),
+      mAppliedSamplerState(),
+      mTextureID(0)
+{
+    ASSERT(mFunctions);
+    ASSERT(mStateManager);
+
+    mFunctions->genTextures(1, &mTextureID);
+}
 
 TextureGL::~TextureGL()
-{}
+{
+    if (mTextureID)
+    {
+        mFunctions->deleteTextures(1, &mTextureID);
+        mTextureID = 0;
+    }
+}
 
 void TextureGL::setUsage(GLenum usage)
 {
-    UNIMPLEMENTED();
+    // GL_ANGLE_texture_usage not implemented for desktop GL
+    UNREACHABLE();
 }
 
 gl::Error TextureGL::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
                               const gl::PixelUnpackState &unpack, const uint8_t *pixels)
 {
-    if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
+    ASSERT(CompatableTextureTarget(mTextureType, target));
+
+    SetUnpackStateForTexImage(mStateManager, unpack);
+
+    mStateManager->bindTexture(mTextureType, mTextureID);
+    if (UseTexImage2D(mTextureType))
     {
-        UNIMPLEMENTED();
-        return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state");
+        ASSERT(size.depth == 1);
+        mFunctions->texImage2D(target, level, internalFormat, size.width, size.height, 0, format, type, pixels);
+    }
+    else if (UseTexImage3D(mTextureType))
+    {
+        mFunctions->texImage3D(target, level, internalFormat, size.width, size.height, size.depth, 0, format, type, pixels);
+    }
+    else
+    {
+        UNREACHABLE();
     }
 
-    UNIMPLEMENTED();
-    return gl::Error(GL_INVALID_OPERATION);
+    return gl::Error(GL_NO_ERROR);
 }
 
 gl::Error TextureGL::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
                                  const gl::PixelUnpackState &unpack, const uint8_t *pixels)
 {
-    if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
+    ASSERT(CompatableTextureTarget(mTextureType, target));
+
+    SetUnpackStateForTexImage(mStateManager, unpack);
+
+    mStateManager->bindTexture(mTextureType, mTextureID);
+    if (UseTexImage2D(mTextureType))
     {
-        UNIMPLEMENTED();
-        return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state");
+        ASSERT(area.z == 0 && area.depth == 1);
+        mFunctions->texSubImage2D(target, level, area.x, area.y, area.width, area.height, format, type, pixels);
+    }
+    else if (UseTexImage3D(mTextureType))
+    {
+        mFunctions->texSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
+                                  format, type, pixels);
+    }
+    else
+    {
+        UNREACHABLE();
     }
 
-    UNIMPLEMENTED();
-    return gl::Error(GL_INVALID_OPERATION);
+    return gl::Error(GL_NO_ERROR);
 }
 
 gl::Error TextureGL::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
                                         const gl::PixelUnpackState &unpack, const uint8_t *pixels)
 {
-    if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
+    ASSERT(CompatableTextureTarget(mTextureType, target));
+
+    SetUnpackStateForTexImage(mStateManager, unpack);
+
+    const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+    size_t depthPitch = internalFormatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, size.width, size.height,
+                                                             unpack.alignment, unpack.rowLength);
+    size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, size.width, size.height) * depthPitch;
+
+    mStateManager->bindTexture(mTextureType, mTextureID);
+    if (UseTexImage2D(mTextureType))
     {
-        UNIMPLEMENTED();
-        return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state");
+        ASSERT(size.depth == 1);
+        mFunctions->compressedTexImage2D(target, level, internalFormat, size.width, size.height, 0, dataSize, pixels);
+    }
+    else if (UseTexImage3D(mTextureType))
+    {
+        mFunctions->compressedTexImage3D(target, level, internalFormat, size.width, size.height, size.depth, 0,
+                                         dataSize, pixels);
+    }
+    else
+    {
+        UNREACHABLE();
     }
 
-    UNIMPLEMENTED();
-    return gl::Error(GL_INVALID_OPERATION);
+    return gl::Error(GL_NO_ERROR);
 }
 
 gl::Error TextureGL::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
                                            const gl::PixelUnpackState &unpack, const uint8_t *pixels)
 {
-    if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 || unpack.skipImages != 0)
+    ASSERT(CompatableTextureTarget(mTextureType, target));
+
+    SetUnpackStateForTexImage(mStateManager, unpack);
+
+    const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(format);
+    size_t depthPitch = internalFormatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height,
+                                                             unpack.alignment, unpack.rowLength);
+    size_t dataSize = internalFormatInfo.computeBlockSize(GL_UNSIGNED_BYTE, area.width, area.height) * depthPitch;
+
+    mStateManager->bindTexture(mTextureType, mTextureID);
+    if (UseTexImage2D(mTextureType))
     {
-        UNIMPLEMENTED();
-        return gl::Error(GL_INVALID_OPERATION, "unimplemented pixel store state");
+        ASSERT(area.z == 0 && area.depth == 1);
+        mFunctions->compressedTexSubImage2D(target, level, area.x, area.y, area.width, area.height, format, dataSize,
+                                            pixels);
+    }
+    else if (UseTexImage3D(mTextureType))
+    {
+        mFunctions->compressedTexSubImage3D(target, level, area.x, area.y, area.z, area.width, area.height, area.depth,
+                                            format, dataSize, pixels);
+    }
+    else
+    {
+        UNREACHABLE();
     }
 
-    UNIMPLEMENTED();
-    return gl::Error(GL_INVALID_OPERATION);
+    return gl::Error(GL_NO_ERROR);
 }
 
 gl::Error TextureGL::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
@@ -94,14 +215,32 @@
 
 gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
 {
-    UNIMPLEMENTED();
-    return gl::Error(GL_INVALID_OPERATION);
+    // TODO: emulate texture storage with TexImage calls if on GL version <4.2 or the
+    // ARB_texture_storage extension is not available.
+
+    mStateManager->bindTexture(mTextureType, mTextureID);
+    if (UseTexImage2D(mTextureType))
+    {
+        ASSERT(size.depth == 1);
+        mFunctions->texStorage2D(target, levels, internalFormat, size.width, size.height);
+    }
+    else if (UseTexImage3D(mTextureType))
+    {
+        mFunctions->texStorage3D(target, levels, internalFormat, size.width, size.height, size.depth);
+    }
+    else
+    {
+        UNREACHABLE();
+    }
+
+    return gl::Error(GL_NO_ERROR);
 }
 
 gl::Error TextureGL::generateMipmaps()
 {
-    UNIMPLEMENTED();
-    return gl::Error(GL_INVALID_OPERATION);
+    mStateManager->bindTexture(mTextureType, mTextureID);
+    mFunctions->generateMipmap(mTextureType);
+    return gl::Error(GL_NO_ERROR);
 }
 
 void TextureGL::bindTexImage(egl::Surface *surface)
@@ -114,4 +253,45 @@
     UNIMPLEMENTED();
 }
 
+template <typename T>
+static inline void SyncSamplerStateMember(const FunctionsGL *functions, const gl::SamplerState &newState,
+                                          gl::SamplerState &curState, GLenum textureType, GLenum name,
+                                          T(gl::SamplerState::*samplerMember))
+{
+    if (curState.*samplerMember != newState.*samplerMember)
+    {
+        curState.*samplerMember = newState.*samplerMember;
+        functions->texParameterf(textureType, name, curState.*samplerMember);
+    }
+}
+
+void TextureGL::syncSamplerState(const gl::SamplerState &samplerState) const
+{
+    if (mAppliedSamplerState != samplerState)
+    {
+        mStateManager->bindTexture(mTextureType, mTextureID);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::minFilter);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::magFilter);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_S, &gl::SamplerState::wrapS);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_T, &gl::SamplerState::wrapT);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_WRAP_R, &gl::SamplerState::wrapR);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::maxAnisotropy);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_BASE_LEVEL, &gl::SamplerState::baseLevel);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LEVEL, &gl::SamplerState::maxLevel);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MIN_LOD, &gl::SamplerState::minLod);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_MAX_LOD, &gl::SamplerState::maxLod);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::compareMode);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::compareFunc);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_R, &gl::SamplerState::swizzleRed);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_G, &gl::SamplerState::swizzleGreen);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_B, &gl::SamplerState::swizzleBlue);
+        SyncSamplerStateMember(mFunctions, samplerState, mAppliedSamplerState, mTextureType, GL_TEXTURE_SWIZZLE_A, &gl::SamplerState::swizzleAlpha);
+    }
+}
+
+GLuint TextureGL::getTextureID() const
+{
+    return mTextureID;
+}
+
 }