Split Caps into Caps, Extensions and TextureFormatCaps.
Context now holds it's own Caps, Extensions and TextureFormat caps so that it
can modify them based on client version or work-arounds.
BUG=angle:658
Change-Id: Id71b6c89b7aa36e1f3dc42b0e4720eaed1851fb9
Reviewed-on: https://chromium-review.googlesource.com/206480
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index ed0171a..b3c09fe 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -184,7 +184,9 @@
ShBuiltInResources resources;
ShInitBuiltInResources(&resources);
- const gl::Caps &caps = mRenderer->getCaps();
+ // TODO(geofflang): use context's caps
+ const gl::Caps &caps = mRenderer->getRendererCaps();
+ const gl::Extensions &extensions = mRenderer->getRendererExtensions();
resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS;
resources.MaxVertexUniformVectors = mRenderer->getMaxVertexUniformVectors();
@@ -194,8 +196,8 @@
resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors();
resources.MaxDrawBuffers = caps.maxDrawBuffers;
- resources.OES_standard_derivatives = caps.extensions.standardDerivatives;
- resources.EXT_draw_buffers = caps.extensions.drawBuffers;
+ resources.OES_standard_derivatives = extensions.standardDerivatives;
+ resources.EXT_draw_buffers = extensions.drawBuffers;
resources.EXT_shader_texture_lod = 1;
// resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported.
resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp