| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ShaderExecutable.h: Defines a renderer-agnostic class to contain shader |
| // executable implementation details. |
| |
| #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ |
| #define LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_ |
| |
| #include "common/angleutils.h" |
| |
| namespace rx |
| { |
| |
| class ShaderExecutable |
| { |
| public: |
| ShaderExecutable() {}; |
| virtual ~ShaderExecutable() {}; |
| |
| virtual bool getVertexFunction(void *pData, UINT *pSizeOfData) = 0; |
| virtual bool getPixelFunction(void *pData, UINT *pSizeOfData) = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ShaderExecutable); |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_ |